Anguish Lagoon: Difference between revisions

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==Part 2==
==Part 2==
[[image:BziiitPC.png|right|thumb|316px|class=sprite|[[Bzzit]] is the first boss in the game.]]
[[image:BziiitPC.png|right|frame|class=sprite|[[Bzzit]] is the first boss in the game.]]


[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except the Atari Jaguar version, this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking.
[[Rayman]] must fall from the top of the level, where he will have to fight [[Bzzit]]. Once defeated, [[Bzzit]] starts crying, so [[Rayman]] comforts him and they quickly befriend each other. In all versions except [[Rayman (Atari Jaguar)|the Atari Jaguar version]], this phase will not be visited again once [[Bzzit]] is defeated, and the player will be taken straight to phase 3 when backtracking.


[[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]]
[[Image:MapJ2-2PC.jpg|PC version]] [[Image:MapJ2-2PS.jpg|PS version]]
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==Part 3==
==Part 3==
[[image:DosBziiit.png|left|thumb|316px|class=sprite|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon.]]
[[image:DosBziiit.png|left|frame|class=sprite|Once beaten, [[Bzzit]] helps [[Rayman]] to pass through Anguish Lagoon.]]


[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, [[Rayman]] can use his [[Telescopic fist|fist]] to defend himself in most versions of the game, but in the Atari Jaguar version, [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defense.
[[Rayman]] is now riding [[Bzzit]], who flies through this part of the Lagoon. While airborne, [[Rayman]] can use his [[Telescopic fist|fist]] to defend himself in most versions of the game, but in [[Rayman (Atari Jaguar)|the Atari Jaguar version]], [[Bzzit]] makes use of his proboscis to shoot balls of energy as a line of defense.


In the Atari Jaguar version, there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring [[Rayman]]'s "walking hands", the code will take the player to the [[Ray Breakout|''Breakout'' minigame]].
In [[Rayman (Atari Jaguar)|the Atari Jaguar version]], there is a string of [[Ting]]s that form the numbers 1, 3, 6 and 4. This is actually a [[List of cheats in Rayman 1|cheat code]]; if it is entered with the Jaguar's numeric pad during the introduction sequence featuring [[Rayman]]'s "walking hands", the code will take the player to the [[Ray Breakout|''Breakout'' minigame]].


[[Image:MapJ2-3PC.jpg|700px|PC version]]
[[Image:MapJ2-3PC.jpg|700px|PC version]]
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==Part 4==
==Part 4==
[[Image:BetillaAccrochage.png|thumb|316px|right|class=sprite|[[Rayman]] is given his second power by [[Betilla]] the Fairy.]]
[[Image:BetillaAccrochage.png|frame|right|class=sprite|[[Rayman]] is given his second power by [[Betilla]] the Fairy.]]


[[Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms.  
[[Betilla]] gives [[Rayman]] the power to [[Hanging|hang]] onto the edges of platforms.