The Marshes of Awakening: Difference between revisions

No edit summary
Cairnie (talk | contribs)
adding some stuff
Line 55: Line 55:


==PlayStation version==
==PlayStation version==
...
Before entering the Marshes, Rayman meets the four Teensies in the Hall of Doors, oddly enough, to tell him that the Pirates and blocked access to the first mask of Polokus. He needs 50 Yellow Lums to pass through the door in the Hall, and if he does, the Teensies will open it, and then warn him about the guards that protect the masks. He will then move on, and enter the Marshes of Awakening.


Strangle, despite this level's splash screen showing the log that leads to the Cave of Bad Dreams, in-game it is not there, though the lily pads and the climbing nets are, as well as Sssssam the snake, who appears to have a longer and thinner snout in this version.  Some of the water skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even cages, plus there is no switch that reveals some Yellow Lums.  Sssssam will also not go round in circles at the end of the first phase, but rather just head straight on.  The second phase remains the same as in previous versions of the game. 
 
|-
|-
|{{Template:R2PS2Level
|{{Template:R2PS2Level
Line 69: Line 71:


==PlayStation 2 version==
==PlayStation 2 version==
Unlike all the other versions of the game, this place does not need a second visit to find the Cave of Bad Dreams, as the path to this is found at the end of the levelThough it can be accessed before Rayman visits the Menhir Hills, it is more convenient to go there after Clark tells Rayman of the name of the cave.  
Much of this level remains the same, though like the PlayStation version, the log that leads to the Cave of Bad Dreams.  Also, during the first water ski ride, Eig the swamp monster shows up to follow Rayman and Ssssam while they also have to avoid Zombie Chickens and piranhas.
 


Unlike all the other versions of the game, this level does not need a second visit to find the Cave of Bad Dreams, as the path to this is found at the end of the level.  Though it can be accessed before Rayman visits the Menhir Hills, it is more convenient to go there after Clark tells Rayman of the name of the cave. 


==Characters==
===Good Guys===
===Good Guys===
*[[Sssam the Snake]] (debut)
*[[Sssam the Snake]] (début)


===Neutral===
===Neutral===
*[[Jano]] (non-PS debut) (non-PS only)
*[[Jano]] (non-PS début) (non-PS only)


===Enemies===
===Enemies===
*[[Zombie Chicken]] (non-''Revolution'' debut)
*[[Zombie Chicken]] (non-''Revolution'' début)
*[[Piranha]]
*[[Piranha]]
*Little [[piranha]] (debut) (non-''Revolution'' only)
*Little [[piranha]] (début) (non-''Revolution'' only)
*[[Swamp Monster]] (debut) (''Revolution'' only)
*[[Swamp Monster]] (début) (''Revolution'' only)
*[[Henchman 800]]
*[[Henchman 800]]


Line 97: Line 100:


==Game Boy Color version==
==Game Boy Color version==
===Phase 1===
This level is the second in this version of the game, and follows that of the original quite loosely.  There are many nets and wooden bridges to cross the marshes with in this area, and eventually Rayman will meet Sssssam, uncaged, who will move when Rayman stands on his head.
===Phase 2===
This part of the level consists mostly of climbing nets, though there are electric bars to avoid and switches to hit in order to progress.


...
===Phase 3===
This part of the level is similar to [[The Bayou]], with small trampolines, pendulums and bombs to avoid. There are also pipes which Rayman slides on, similar to those in [[Airy Tunes]] in the [[Rayman (GBC)|Game boy Color version of ''Rayman'']], and planks that give way when Rayman steps on them.  


{{Rayman2worlds}}
{{Rayman2worlds}}