Rayman: Difference between revisions
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{{quote|text=Long ago, the Primordial Forest, deep and mysterious, witnessed the birth of a man... a vegetable... no, no, no: a thingamajig. Conjured from the magnificent [[Moons|moonbeams]] of the second summer solstice, woven together by us, the [[nymph]]s, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman!|sign=[[Betilla]] the Fairy|source=''[[Rayman Origins]]''}} | {{quote|text=Long ago, [[Pink Plant Woods|the Primordial Forest]], deep and mysterious, witnessed the birth of a man... a vegetable... no, no, no: a thingamajig. Conjured from the magnificent [[Moons|moonbeams]] of the second summer solstice, woven together by us, the [[nymph]]s, destined to preserve the equilibrium of the sacred universe, the one we call: Rayman!|sign=[[Betilla]] the Fairy|source=''[[Rayman Origins]]''}} | ||
'''Rayman''' is the main protagonist of [[Rayman (series)|the video game series of the same name]]. Rayman was originally created in the early 1990s by French video game developer [[Michel Ancel]]. The character made his debut in [[Rayman 1|the original ''Rayman'' game]], published by [[Ubisoft]] in 1995. With his trademark lack of limbs and [[helicopter]] hair, Rayman has become a popular and recognisable video game character, and [[Rayman (series)|the series]] has continued to grow and develop across numerous platforms up to the present day. | '''Rayman''' is the main protagonist of [[Rayman (series)|the video game series of the same name]]. Rayman was originally created in the early 1990s by French video game developer [[Michel Ancel]]. The character made his debut in [[Rayman 1|the original ''Rayman'' game]], published by [[Ubisoft]] in 1995. With his trademark lack of limbs and [[helicopter]] hair, Rayman has become a popular and recognisable video game character, and [[Rayman (series)|the series]] has continued to grow and develop across numerous platforms up to the present day. | ||
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===Personality=== | ===Personality=== | ||
[[File:R1-Grimace.gif|thumb|316px| | [[File:R1-Grimace.gif|thumb|316px|left|class=sprite|Rayman making a [[grimace]].]] | ||
[[File:Jano Grimace R3 GBA.PNG|thumb|class=sprite|right|Rayman taunting [[Jano]].]] | |||
Rayman's true personality is not explored deeply in [[Rayman (series)|the series]], though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world. Sometimes he can be a little childish, especially in [[Rayman 1|the original game]], as he often pulls [[grimace]]s as a form of defence. According to the now defunct '''Rayman's World''' website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman's personality between the two games: '[[Rayman 1|the original ''Rayman'']] was a platform game, ''[[Rayman 2]]'' is an action game. The universe has also evolved a lot, and so has the character. ''[[Rayman 2]]'' is a bit older, able to do more things, and loves a good fight. He's less childish. The game itself includes more action and more tricks.’ In later games, Rayman becomes somewhat self-absorbed, especially in ''[[Rayman Raving Rabbids]]'', as the [[Rabbid]]s start to treat him like a celebrity during his captivity, though he is seen remembering and worrying about the [[baby Globox]]es that he left behind. That however seems to be put behind him as the [[Rabbid]]s continue to harass him in ''[[Rayman Raving Rabbids TV Party]]''. It is revealed through interviews with [[Michel Ancel]] that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during ''[[Rayman 2]]'' because of [[Ubisoft]]'s focus on the environments of the game. It was in ''[[Rayman 3]]'' that [[Ubisoft]] tried to show Rayman's true personality, giving him an updated look to match his newfound attitude and charisma. A ''[[Rayman 3]]'' press release stated that ‘Like his core gaming audience, Rayman as a character has matured and now has a wilder edge, only hinted at in the earlier games.’ | Rayman's true personality is not explored deeply in [[Rayman (series)|the series]], though most of the time he is a cheerful character with a good sense of humour. He is also very helpful, and is willing to take on whatever challenges face him for the sake of the safety and harmony of his world. Sometimes he can be a little childish, especially in [[Rayman 1|the original game]], as he often pulls [[grimace]]s as a form of defence. According to the now defunct '''Rayman's World''' website, he is brave, funny and also highly close to nature. In one interview, developer Natalie Paccard discusses the development of Rayman's personality between the two games: '[[Rayman 1|the original ''Rayman'']] was a platform game, ''[[Rayman 2]]'' is an action game. The universe has also evolved a lot, and so has the character. ''[[Rayman 2]]'' is a bit older, able to do more things, and loves a good fight. He's less childish. The game itself includes more action and more tricks.’ In later games, Rayman becomes somewhat self-absorbed, especially in ''[[Rayman Raving Rabbids]]'', as the [[Rabbid]]s start to treat him like a celebrity during his captivity, though he is seen remembering and worrying about the [[baby Globox]]es that he left behind. That however seems to be put behind him as the [[Rabbid]]s continue to harass him in ''[[Rayman Raving Rabbids TV Party]]''. It is revealed through interviews with [[Michel Ancel]] that Rayman was meant to be a bit of a show-off who does not take himself too seriously. This aspect of the character was supposedly overlooked during ''[[Rayman 2]]'' because of [[Ubisoft]]'s focus on the environments of the game. It was in ''[[Rayman 3]]'' that [[Ubisoft]] tried to show Rayman's true personality, giving him an updated look to match his newfound attitude and charisma. A ''[[Rayman 3]]'' press release stated that ‘Like his core gaming audience, Rayman as a character has matured and now has a wilder edge, only hinted at in the earlier games.’ | ||
[[File: | [[File:Rayman Origins.png|thumb|320px|left|Rayman blowing [[Betilla]]'s skirt with his [[propeller]] hair.]] | ||
[[File: | [[File:Shoot for the Stars 21.jpg|320px|thumb|right|Rayman relaxing with his friends.]] | ||
However, in ''[[Rayman Origins]]'', Rayman seems to have recovered part of his childish personality; he bears a more joyful, careless and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games. While the trailers and other commercial media described him as a "New Crazy", [[Michel Ancel]] explains Rayman and [[Globox]]'s personality: 'They're the kind of characters who look... stupid, really, but they're not stupid, just simple. And all they really want to do is just focus on doing their job, no matter what.' When ''[[Rayman Origins]]'' was still developed as a prequel, the newborn Rayman was intended to bear a more immature, confused and unintelligent personality, blowing [[Betilla]]'s skirt with his [[propeller]] hair and annoying the magic people; the game was initially focused on Rayman and [[Globox]]'s personalities and how they evolved over time to become the heroes of [[the Glade of Dreams]]; the concept was changed when the game became a sequel. | However, in ''[[Rayman Origins]]'', Rayman seems to have recovered part of his childish personality; he bears a more joyful, careless and impulsive attitude, though he keeps the heroic spirit that characterized him in previous games. While the trailers and other commercial media described him as a "New Crazy", [[Michel Ancel]] explains Rayman and [[Globox]]'s personality: 'They're the kind of characters who look... stupid, really, but they're not stupid, just simple. And all they really want to do is just focus on doing their job, no matter what.' When ''[[Rayman Origins]]'' was still developed as a prequel, the newborn Rayman was intended to bear a more immature, confused and unintelligent personality, blowing [[Betilla]]'s skirt with his [[propeller]] hair and annoying the magic people; the game was initially focused on Rayman and [[Globox]]'s personalities and how they evolved over time to become the heroes of [[the Glade of Dreams]]; the concept was changed when the game became a sequel. | ||
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===In ''[[Rayman Designer]]''=== | ===In ''[[Rayman Designer]]''=== | ||
[[File:Rayman event.png|thumb| | [[File:Rayman event.png|thumb|320px|class=sprite|left|The Rayman [[Event (Rayman Designer)|event]] in ''[[Rayman Designer]]''.]] | ||
[[File:Rayman event places a second time.png|class=sprite|thumb| | [[File:Rayman event places a second time.png|class=sprite|thumb|320px|right|The Rayman [[Event (Rayman Designer)|event]] being selected a second time.]] | ||
Rayman appears again in ''[[Rayman Designer]]'' with the same role as in [[Rayman 1|the original game]]. Here he also appears as an [[Event (Rayman Designer)|event]] in the event editor. The placement of the Rayman event decides where the player starts when entering the level. The Rayman event has to be places in order to play the level. This is the only event which can only be places once. Selecting it again will result in the cursor showing Rayman's head only. | Rayman appears again in ''[[Rayman Designer]]'' with the same role as in [[Rayman 1|the original game]]. Here he also appears as an [[Event (Rayman Designer)|event]] in the [[Event (Rayman Designer)|event]] editor. The placement of the Rayman [[Event (Rayman Designer)|event]] decides where the player starts when entering the level. The Rayman [[Event (Rayman Designer)|event]] has to be places in order to play the level. This is the only [[Event (Rayman Designer)|event]] which can only be places once. Selecting it again will result in the cursor showing Rayman's head only. | ||
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===In [[Rayman | ===In ''[[English with Rayman]]''=== | ||
[[File: | [[File:Engray-story2.PNG|thumb|320px|right|Rayman, as seen in the intro of ''[[English with Rayman]]''.]] | ||
Rayman appears as the main character in the educational spin-off ''[[English with Rayman]]'' where he is called up by [[the Magician]] to learn the language English so that he can help him read his letter he received from his cousin [[Andrew]]. Throughout the course of the game, Rayman will be set with several questions to help improve his English skills. | |||
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===In '' | ===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]=== | ||
[[File: | [[File:AT 4.PNG|thumb|left|class=sprite|Rayman, as he appears in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]] | ||
Rayman | In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], Rayman can be seen sleeping again, this time next to a tree. He is this time woken up by a group of [[Ting]]s, who are said to be [[Fairy|fairies]] in this game. Once again [[Bad Rayman]] makes an appearance near the end of the game. | ||
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===In ''[[Rayman: Hoodlums' Revenge]]''=== | ===In ''[[Rayman: Hoodlums' Revenge]]''=== | ||
{{quote|text=The limbless hero of our story was just in the mood for a little R&R. But the malicious [[Hoodlum]] masses never stay down for long, so it's up to our good friend Rayman to once again save the day, rescue the [[Teensie]]s, and remind his best buddy [[Globox]] that "Boulders aren't for eating!".|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}} | {{quote|text=The limbless hero of our story was just in the mood for a little R&R. But the malicious [[Hoodlum]] masses never stay down for long, so it's up to our good friend Rayman to once again save the day, rescue the [[Teensie]]s, and remind his best buddy [[Globox]] that "Boulders aren't for eating!".|sign=Manual|source=''[[Rayman: Hoodlums' Revenge]]''}} | ||
In ''[[Rayman: Hoodlums' Revenge]]'', Rayman goes out to try and find [[Globox]] who is slowly being taken over by [[André]]. Several [[Laser-Washing Powder]]s from ''[[Rayman 3]]'' return here. | In ''[[Rayman: Hoodlums' Revenge]]'', Rayman goes out to try and find [[Globox]] who is slowly being taken over by [[André]]. Several [[Laser-Washing Powder]]s from ''[[Rayman 3]]'' return here. | ||
<gallery widths="240px" heights="160px" class="sprite"> | |||
RHRFairyCouncil.png|Rayman, as he appears in ''[[Rayman: Hoodlums' Revenge]]''. | |||
ThrottleCopterRHR.png|Rayman using the [[Throttle Copter]]. | |||
HeavyMetalFistRHR.png|Rayman using the [[Heavy Metal Fist]]. | |||
</gallery> | |||
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* Due to a reaction during an activity in ''[[Rayman Premier Clics]]'' and due to the cover picture in a Joystick's magazine about ''[[Rayman 3]]'', it is presumed that Rayman loves chocolate. | * Due to a reaction during an activity in ''[[Rayman Premier Clics]]'' and due to the cover picture in a Joystick's magazine about ''[[Rayman 3]]'', it is presumed that Rayman loves chocolate. | ||
* Rayman can play the harmonica, as shown in ''[[Rayman Activity Centre]]''. | * Rayman can play the harmonica, as shown in ''[[Rayman Activity Centre]]''. | ||
* With the exception of | * With the exception of [[Renversant!|the third volume]], Rayman makes a cameo appearance in all volumes of [[Thitaume]] and [[Pujol]]'s [[Rabbid]]s comic books. | ||
* Rayman was parodied in a comic strip in the second volume of Joueur du Grenier, with the main character being dressed like him. The joke poked fun at the limbless attributes of Rayman. | * Rayman was parodied in a comic strip in the second volume of Joueur du Grenier, with the main character being dressed like him. The joke poked fun at the limbless attributes of Rayman. | ||
* Despite not having a neck, Rayman is still able to eat and swallow. This is seen in the opening cutscene of ''[[Rayman Origins]]''. | * Despite not having a neck, Rayman is still able to eat and swallow. This is seen in the opening cutscene of ''[[Rayman Origins]]''. | ||