Rayman 1: Difference between revisions
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{{Game | {{Game | ||
| name = Rayman | | name = Rayman | ||
| image = [[Image:RaymanBox.png|center|320px]] | | image = [[Image:RaymanBox.png|center|320px|''Rayman'']] | ||
| published by = [[Ubisoft|Ubi Soft Entertainment]] | | published by = [[Ubisoft|Ubi Soft Entertainment]] | ||
| developed by = [[Ubisoft|Ubi Soft Montpellier]] | | developed by = [[Ubisoft|Ubi Soft Montpellier]] | ||
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| ratings = 3+ (PEGI), E (ESRB) | | ratings = 3+ (PEGI), E (ESRB) | ||
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download | | distribution media = CD-ROM, DVD-ROM, cartridge, digital download | ||
}} | }} | ||
'''''Rayman''''', more commonly known as '''''Rayman 1''''', is the first game in the [[Rayman (series)|''Rayman'' series]] and features the debut of [[Rayman|the titular character]]. | '''''Rayman''''', more commonly known as '''''Rayman 1''''', is the first game in the [[Rayman (series)|''Rayman'' series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, Atari Jaguar, Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance version in 2001, under the name ''[[Rayman Advance]]'', [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name ''[[Rayman Classic]]''. The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3, PlayStation Portable and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems. | ||
The game was first released in 1995 on the Sony PlayStation, Atari Jaguar, Sega Saturn, and | |||
==Plot== | ==Plot== | ||
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===[[Candy Château]]=== | ===[[Candy Château]]=== | ||
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman's world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored. | The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman's world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored. | ||
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==Early production== | ==Early production== | ||
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In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]]. | In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]]. | ||
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<gallery widths="320px" heights="240px"> | <gallery widths="320px" heights="240px"> | ||
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Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s. | Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s. | ||
</gallery> | </gallery> | ||
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==Gameplay== | ==Gameplay== | ||
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The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make ''[[Rayman Origins]]'' accessible to both beginners and veteran players. <ref>http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/</ref> | The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make ''[[Rayman Origins]]'' accessible to both beginners and veteran players. <ref>http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/</ref> | ||
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===Replays=== | ===Replays=== | ||
All levels (except [[Mr Dark's Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation. | All levels (except [[Mr Dark's Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation. | ||
==List of powers and power-ups== | ==List of powers and power-ups== | ||
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The French book ''[[L'Histoire de Rayman]]'' confirms that Frédéric Prados composed musics of the game. | The French book ''[[L'Histoire de Rayman]]'' confirms that Frédéric Prados composed musics of the game. | ||
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==Reception== | ==Reception== | ||
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*[[List of quotes in Rayman 1|List of quotes in ''Rayman 1'']] | *[[List of quotes in Rayman 1|List of quotes in ''Rayman 1'']] | ||
*[[Technical information]] | *[[Technical information]] | ||
*[[List of Rayman records]] | |||
==External links== | ==External links== | ||