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{{Game
{{Game
| name = Rayman
| name = Rayman
| image = [[Image:RaymanBox.png|center|320px]]
| image = [[Image:RaymanBox.png|center|320px|''Rayman'']]
| published by = [[Ubisoft|Ubi Soft Entertainment]]
| published by = [[Ubisoft|Ubi Soft Entertainment]]
| developed by = [[Ubisoft|Ubi Soft Montpellier]]
| developed by = [[Ubisoft|Ubi Soft Montpellier]]
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| ratings = 3+ (PEGI), E (ESRB)
| ratings = 3+ (PEGI), E (ESRB)
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download
| distribution media = CD-ROM, DVD-ROM, cartridge, digital download
| system requirements =
}}
}}


'''''Rayman''''', more commonly known as '''''Rayman 1''''', is the first game in the [[Rayman (series)|''Rayman'' series]] and features the debut of [[Rayman|the titular character]].  
'''''Rayman''''', more commonly known as '''''Rayman 1''''', is the first game in the [[Rayman (series)|''Rayman'' series]] and features the debut of [[Rayman|the titular character]]. The game was first released in 1995 on the Sony PlayStation, Atari Jaguar, Sega Saturn, and PC/MS-DOS. The game was later ported to the Game Boy Advance version in 2001, under the name ''[[Rayman Advance]]'', [[Rayman (Nintendo DSi)|Nintendo DSi]] in 2009 and iOS and Android in 2016, under the name ''[[Rayman Classic]]''. The PlayStation version was released in 2008 on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3, PlayStation Portable and PlayStation Vita. The [[Rayman (Nintendo DSi)|Nintendo DSi version]] was released alongside other DSiWare titles on the Nintendo eShop for the Nintendo 3DS family of systems.
 
The game was first released in 1995 on the Sony PlayStation, Atari Jaguar, Sega Saturn, and on PC/MS-DOS.
 
A Game Boy Advance version was released in 2001, under the name ''[[Rayman Advance]]''.
 
In 2008, the game was released on the PlayStation Network as a downloadable PSOne Classic, playable on Sony PlayStation 3, PlayStation Portable and PlayStation Vita.  
 
In December 2009, the game was released as a DSiWare [[Rayman (Nintendo DSi)|title]] for the Nintendo DSi. This was later made available on the Nintendo 3DS.
 
In 2016, the game was released on the App Store and Google Play, under the name ''[[Rayman Classic]]''.


==Plot==
==Plot==
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===[[Candy Château]]===
===[[Candy Château]]===
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman's world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.
The sixth and final world of the game is [[Candy Château]], a landscape composed of sweets and crockery. It contains only one level: [[Mr Dark's Dare]]. First [[Rayman]] slides across hills of icing on a frying pan. Next he is chased by [[Bad Rayman]], an evil clone created by [[Mr Dark]] to shadow [[Rayman]]'s every move; [[Rayman]] dies instantly if he touches him. Next [[Rayman]] makes his way through an area populated by various types of [[clown]]s. Here [[Mr Dark]] casts various spells on him to make his passage even more challenging; first he reverses the player's left–right controls, then he forces [[Rayman]] to [[Running|run]] uncontrollably, and then he takes away [[Rayman]]'s [[telescopic fist]] power, rendering him helpless. Finally [[Rayman]] confronts [[Mr Dark]] in the central room of his château, whose walls contain stained glass windows depicting the five previous bosses. First [[Mr Dark]] toys with [[Rayman]] by hanging his [[telescopic fist]] on a rope, and snatching it away whenever [[Rayman]] attempts to retrieve it. Then [[Mr Dark]] throws fireballs at [[Rayman]], traps him between two pillars of fire and throws more fireballs at him in ways that make them increasingly difficult to avoid. [[Mr Dark]] tells [[Rayman]] that he is doomed and causes the pillars of fire to slowly move in on him, but a pair of [[Electoon]]s suddenly fly into the room, take [[Rayman]]'s [[telescopic fist]] from the rope and return it to him. [[Mr Dark]] seemingly vanishes, and a strange creature composed of body parts from [[Mr Stone]] and [[Mr Skops]] appears; their corresponding windows glow. It is not clear if this is an actual mixture of the two bosses, or a transformation of [[Mr Dark]]. As the creatures are hit, a lighting effect appears. This only happens in the Sega Saturn version. When the first creature is defeated, two creatures composed of body parts from [[Bzzit]] and [[Space Mama]] appear. When these are defeated, a final creature composed of body parts from [[Bzzit]], [[Mr Sax]] and [[Space Mama]] appears, and [[Rayman]] is temporarily shrunk to make the battle even more challenging. Once [[Rayman]] defeats this creature, the game is complete. In the Sega Saturn version, the stained glass windows shatter, revealing the night sky and the two moons characteristic of [[The Glade of Dreams|Rayman's world]]. [[The Magician]] congratulates [[Rayman]] on saving the world. The credits sequence shows the good characters going on holiday with the enemies and bosses, who are now reformed; it seems that none of them were truly evil except [[Mr Dark]], who in most versions is nowhere to be seen. At the end of the credits, a final message appears: ‘See you soon – [[Rayman]]’, hinting at the sequel, ''[[Rayman 2]]''. However, in the Atari Jaguar version, the credits end with [[Mr Dark]] flying across the screen, confirming his escape, and the ‘See you soon’ message takes on a sinister quality, promising that [[Mr Dark]] will return – though the villain has yet to resurface in the main series. After the credits, if the player attempts to replay [[Mr Dark's Dare]], a final epilogue image appears instead, showing [[Rayman]] together with all his friends; the [[Electoon]]s have been freed, [[Mr Dark]] has been defeated (for now), [[Betilla]] the Fairy has been rescued and the [[Great Protoon]] has been recovered and returned to its rightful place. The balance of [[the Glade of Dreams]] has been restored.
{{Clear}}


==Early production==
==Early production==
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In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].
In July 2010, it was revealed that the game was [[Rayman (cancelled prototype)|initially developed for the Super Nintendo Entertainment System]].


 
{{Clear}}
 
 


<gallery  widths="320px" heights="240px">
<gallery  widths="320px" heights="240px">
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Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.
Concept art Hamac.png|Concept art of [[Rayman]] cradled by a group of [[Electoon]]s.
</gallery>
</gallery>
{{Clear}}


==Gameplay==
==Gameplay==
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The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make ''[[Rayman Origins]]'' accessible to both beginners and veteran players. <ref>http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/</ref>
The game is considered extremely difficult – much more so than the later installments in [[Rayman (series)|the series]]. Many players do not complete it. This is because the game was never play-tested, leaving the developers with no conception of how difficult it would be for a new player. As a result of the original game's renowned difficulty, great efforts were taken to make ''[[Rayman Origins]]'' accessible to both beginners and veteran players. <ref>http://raymanorigins.uk.ubi.com/blog/2011/11/03/10-ways-to-die/</ref>
{{Clear}}


===Replays===
===Replays===
All levels (except [[Mr Dark's Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.
All levels (except [[Mr Dark's Dare]]) can be replayed an unlimited number of times, in any order. However, boss sections can only be played once; after the boss is defeated, the section will not reappear. [[Cage]]s that have been broken do not appear during subsequent playthroughs; this means that only the [[cage]]s that were missed need to be located. In some cases, backtracking is necessary, because certain [[cage]]s are out of reach until [[Rayman]] gains a particular power. Finally, extra [[Life|lives]] that have been collected (including from [[Bonus level (Rayman 1)|bonus levels]]) also do not reappear, making it impossible to accumulate extra [[Life|lives]] by replaying easier levels. However, [[Ting]]s appear in every playthrough, and can be instrumental for extra [[life]] accumulation.
==Game records==
''Main article: [https://raymanpc.com/wiki/en/List_of_Rayman_records#Rayman List of Rayman records]''
The original game has eleven [[Bonus level (Rayman 1)|bonus levels]], each accessed from within a level by paying [[the Magician]] ten [[Ting]]s. These [[Bonus level (Rayman 1)|bonus levels]] can be replayed again for a better time, usually showing the players record as well.


==List of powers and power-ups==  
==List of powers and power-ups==  
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The French book ''[[L'Histoire de Rayman]]'' confirms that Frédéric Prados composed musics of the game.
The French book ''[[L'Histoire de Rayman]]'' confirms that Frédéric Prados composed musics of the game.
{{Clear}}


==Reception==
==Reception==
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*[[List of quotes in Rayman 1|List of quotes in ''Rayman 1'']]
*[[List of quotes in Rayman 1|List of quotes in ''Rayman 1'']]
*[[Technical information]]
*[[Technical information]]
*[[List of Rayman records]]


==External links==
==External links==