Mr Dark's Dare: Difference between revisions

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[[Rayman]] has to battle [[Mr Dark]]. Once completed, this level cannot be played again excluding the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions.
[[Rayman]] has to battle [[Mr Dark]]. Once completed, this level cannot be played again excluding the [[Rayman Advance|Game Boy Advance]] and [[Rayman (Nintendo DSi)|DSiWare]] versions.


This part is very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 8 health points rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his celebration dance but while he does it, a lot of shining [[Electoon]] faces seen from the [[Cage|medallions]] appear around him, with a piece of colourful text saying well done.  
This part is very different in [[Rayman (Atari Jaguar)|the Atari Jaguar version]]. [[Mr Dark]] has 12 health points rather than 24, he attacks [[Rayman]] with fireballs for a little while longer, he only morphs into two creatures ([[Mr Skops]]/[[Mr Stone]] and [[Bzzit]]/[[Mr Sax]]/[[Space Mama]]) instead of three and the creatures sweat and walk/jump away when they are damaged enough. When [[Mr Dark]] is defeated, [[Rayman]] does his celebration dance but while he does it, a lot of shining [[Electoon]] faces seen from the [[Cage|medallions]] appear around him, with a piece of colourful text saying well done.  


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