The Walk of Power: Difference between revisions
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==PlayStation 2 version== | |||
In ''[[Rayman Revolution]]'', the Walk of Power was renamed to '''Racing Challenge 2''' in the menu, and '''The Time Race #2''' at the start of the level, and is accessed through any of [[Ly]]'s three locations. The minigame is unlocked by saving 60 of the all 80 [[Familiar Spirit]]s in the game. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this 'minigame', [[Rayman]] is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from. | In ''[[Rayman Revolution]]'', the Walk of Power was renamed to '''Racing Challenge 2''' in the menu, and '''The Time Race #2''' at the start of the level, and is accessed through any of [[Ly]]'s three locations. The minigame is unlocked by saving 60 of the all 80 [[Familiar Spirit]]s in the game. Instead of picking up [[Yellow Lum]]s, [[Rayman]] has to pick up 25 [[Red Lum]]s. Upon completion of this 'minigame', [[Rayman]] is rewarded an extended lifebar, provided that he has picked up all of the [[Red Lum]]s. [[Ly]] will not perform her magic physically here; nor will a [[Teensie]] appear to take [[Rayman]] away. The player is then given the choice to restart the race or to return to the stone [[Rayman]] entered from. | ||