The Dojo: Difference between revisions
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It is especially unique among the locations for the [[Online Challenges]] in that it doesn't feature a perpetual zone for the player to traverse through. Instead, it offers rooms through which all [[Lum (UbiArt games)|Lum]]s within must be collected in order to move to the next. [[Lum (UbiArt games)|Lum]]s are contained in various objects, be they breakable pots, bubbles, or [[Devilbob]]s. Due to the constraints of being held in a single room, challenges in this area tend to rely on the player's maneuverability in order to pass various obstacles and room designs. Extra [[Lum (UbiArt games)|Lum]]s can be collected depending on how long it takes to collect from the object they are contained within, more [[Lum (UbiArt games)|Lum]]s can be obtained if the object is collected from sooner. These extra [[Lum (UbiArt games)|Lum]]s are represented by glowing dots around the object, they will disappear one by one as time passes. Objects also may be required to be hit in a certain order, the next object to hit is faded out in such instances. | It is especially unique among the locations for the [[Online Challenges]] in that it doesn't feature a perpetual zone for the player to traverse through. Instead, it offers rooms through which all [[Lum (UbiArt games)|Lum]]s within must be collected in order to move to the next. [[Lum (UbiArt games)|Lum]]s are contained in various objects, be they breakable pots, bubbles, or [[Devilbob]]s. Due to the constraints of being held in a single room, challenges in this area tend to rely on the player's maneuverability in order to pass various obstacles and room designs. Extra [[Lum (UbiArt games)|Lum]]s can be collected depending on how long it takes to collect from the object they are contained within, more [[Lum (UbiArt games)|Lum]]s can be obtained if the object is collected from sooner. These extra [[Lum (UbiArt games)|Lum]]s are represented by glowing dots around the object, they will disappear one by one as time passes. Objects also may be required to be hit in a certain order, the next object to hit is faded out in such instances. | ||
As [[Lum (UbiArt games)|Lum]]s are the means of progression, all challenges in the Dojo focus on their collection. Challenges revolve around collecting a set amount of [[Lum (UbiArt games)|Lum]]s as fast as possible, collecting as much as possible in a given time limit, or collecting as much as possible without getting hit. The difficulty in [[Lum (UbiArt games)|Lum]] collection and room hazards vary according to the challenge that was set, and what category of challenge it is (Daily, Daily Extreme, Weekly, Weekly Extreme). | As [[Lum (UbiArt games)|Lum]]s are the means of progression, all challenges in the Dojo focus on their collection. Challenges revolve around collecting a set amount of [[Lum (UbiArt games)|Lum]]s as fast as possible, collecting as much as possible in a given time limit, or collecting as much as possible without getting hit. The difficulty in [[Lum (UbiArt games)|Lum]] collection and room hazards vary according to the challenge that was set, and what category of challenge it is (Daily, Daily Extreme, Weekly, Weekly Extreme). | ||
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