Ray Breakout: Difference between revisions
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===[[Rayman Classic|Mobile version]]=== | ===[[Rayman Classic|Mobile version]]=== | ||
In [[Rayman Classic|the iOS and Android versions]] of [[Rayman 1|the original ''Rayman'']], ''Ray Breakout'' is unlocked once all levels have been completed, including [[Mr Dark's Dare]]. It can be accessed from the map screen by tapping on the new button featuring [[the Magician]]'s hat. | In [[Rayman Classic|the iOS and Android versions]] of [[Rayman 1|the original ''Rayman'']], ''Ray Breakout'' is unlocked once all levels have been completed, including [[Mr Dark's Dare]]. It can be accessed from the map screen by tapping on the new button featuring [[the Magician]]'s hat. | ||
<gallery widths="320px" heights="180px" class="sprite"> | |||
Rayman Classic Breakout on map.PNG|The ''Ray Breakout'' on the map in [[Rayman Classic|the mobile version of ''Rayman'']] | |||
</gallery> | |||
==Description== | ==Description== | ||
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With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game's [[Eat at Joe's]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[spiky fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves, however. When the player presses the 'jump' button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original ''Breakout'' game, but with a ''Rayman'' theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s. | With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game's [[Eat at Joe's]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[spiky fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves, however. When the player presses the 'jump' button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original ''Breakout'' game, but with a ''Rayman'' theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s. | ||
The player moves [[Rayman]] from left to right. He acts as a ‘paddle’ – if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]'s movement as he recovers himself. Occasionally a [[plum]] flashes with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch a [[Ting]], he will gain a spare ball. (Although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible.) When [[Rayman]] causes all the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly – it is not known if they ever end. If the player loses all their tries, the message ‘you lose’ is displayed, and they must restart the entire minigame from the very beginning of the first stage. | The player moves [[Rayman]] from left to right. He acts as a ‘paddle’ – if he misses the ball and it reaches the floor, it is lost, and [[Rayman]] must use one of his spares. [[Rayman]] gives the ball a hard kick whenever it comes to his feet. If [[Rayman]] is within a short distance of the ricocheting ball, he will automatically lunge for it in an attempt to stop it reaching the ground; this cannot be controlled by the player, and has the drawback of temporarily pausing [[Rayman]]'s movement as he recovers himself. Occasionally a [[plum]] flashes with vibrant colours for a few seconds; if [[Rayman]] manages to hit a flashing [[plum]] with the ball, it vanishes and releases a [[Ting]], which descends slowly to the ground. If [[Rayman]] manages to catch a [[Ting]], he will gain a spare ball. (Although the maximum number of spare balls which can be seen on the right of the screen is three, it is possible to have an even higher number; however, additional spares will be invisible.) When [[Rayman]] causes all the [[plum]]s to disappear, the next stage begins. There are nine different stages of progressively increasing complexity and difficulty; once they are all complete, the previous stages are replayed randomly – it is not known if they ever end. If the player loses all their tries, the message ‘you lose’ is displayed, and they must restart the entire minigame from the very beginning of the first stage. | ||
As [[Rayman]] reaches more and more advanced stages, new types of [[plum]] appear. There are green [[plum]]s, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); [[Rayman]]'s ball simply bounces off green [[plum]]s without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange [[plum]]s. Green [[plum]]s have grey leaves. There are also blue [[plum]]s; these are similar to the green [[plum]]s, except that they are much bouncier, causing [[Rayman]]'s ball to speed up whenever it hits one of them. They have pink leaves, and cannot be vanished. Finally there are pinkish-orange [[plum]]s with brownish-red leaves; in the stages where these [[plum]]s appear, the entire formation of [[plum]]s slowly descends towards [[Rayman]], and hitting this special [[plum]] causes all the [[plum]]s to temporarily reverse their descent. These [[plum]]s cannot vanish. | As [[Rayman]] reaches more and more advanced stages, new types of [[plum]] appear. There are green [[plum]]s, which cannot be vanished (and thus do not need to be vanished in order to finish the stage); [[Rayman]]'s ball simply bounces off green [[plum]]s without affecting them. They serve mainly as obstacles to the goal of vanishing the red, purple and orange [[plum]]s. Green [[plum]]s have grey leaves. There are also blue [[plum]]s; these are similar to the green [[plum]]s, except that they are much bouncier, causing [[Rayman]]'s ball to speed up whenever it hits one of them. They have pink leaves, and cannot be vanished. Finally there are pinkish-orange [[plum]]s with brownish-red leaves; in the stages where these [[plum]]s appear, the entire formation of [[plum]]s slowly descends towards [[Rayman]], and hitting this special [[plum]] causes all the [[plum]]s to temporarily reverse their descent. These [[plum]]s cannot vanish. | ||