Ray Breakout: Difference between revisions

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m Probably no point linking to the Atari Jaguar article
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==Description==
==Description==
===Atari Jaguar version===
===Atari Jaguar version===
In the [[Rayman (Atari Jaguar)|Atari Jaguar]] version, at the beginning of ''Ray Breakout'', the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform which is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]'s hat and baton. A large image of [[the Magician]]'s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background.
In the Atari Jaguar version, at the beginning of ''Ray Breakout'', the player finds [[Rayman]] doing a handstand (an ability which he had in [[Rayman (early production)|early versions of the game]]) on a pink, square-shaped platform which is floating in a dark area. The minigame is themed around the character of [[the Magician]], with his theme playing throughout the minigame. The floor of the platform is decorated with yellow moons and stars, and its walls are decorated with yellow stars as well as images of [[the Magician]]'s hat and baton. A large image of [[the Magician]]'s hat, set in front of a large pink star and surrounded by four orbiting spheres, is also the only visible part of the otherwise black background.


With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game's [[Eat at Joe's]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[spiky fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves, however. When the player presses the 'jump' button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original ''Breakout'' game, but with a ''Rayman'' theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s.
With his feet, [[Rayman]] is balancing a white ball which, like the yellow buoys in the game's [[Eat at Joe's]] level, bears the name of [[Joe|Joe the Extra-Terrestrial]], while a number of identical balls to the right of the screen indicate how many tries [[Rayman]] has left. A formation of [[plum]]s of various colours – red, purple and orange, the same colours as [[spiky fruit]]s – is floating at the top of the screen. These [[plum]]s all have the standard green leaves, however. When the player presses the 'jump' button, [[Rayman]] kicks the ball, setting it in motion; after this point, the gameplay is almost exactly like that of the original ''Breakout'' game, but with a ''Rayman'' theme. When the ball hits a red [[plum]], it changes to a purple [[plum]]; when the ball hits a purple [[plum]], it changes to an orange [[plum]]; when the ball hits an orange [[plum]], the orange [[plum]] disappears. The goal of the minigame is to get rid of all the [[plum]]s.
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===PC/MS-DOS version/[[Rayman Classic|Mobile]]===
===PC/MS-DOS version/[[Rayman Classic|Mobile]]===
The gameplay mechanics in the PC/MS-DOS version of the ''Breakout'' minigame vary slightly compared to the [[Rayman (Atari Jaguar)|Atari Jaguar]] version. [[Rayman]] decelerates much slower, and hitting a [[plum]] that's too close will cause the ball to fall through his feet. The scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. Most of the stages in this version are heavily redesigned, though some remain in a similar state to the ones in the Atari Jaguar version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – the green [[plum]]s with grey leaves are now green [[plum]]s with green leaves, and they grow darker and eventually vanish if the ball hits them enough times; the pinkish-orange [[plum]]s with brownish-red leaves are now grey with green leaves; and the blue [[plum]]s with pink leaves are now blue with green leaves. Flashing [[plum]]s are now more common – a [[plum]] is almost always flashing in this version, making it substantially easier to maintain spare tries (though the maximum number of balls visible on the right side of the screen is only two, and this is an accurate representation of the number of spare balls [[Rayman]] has). Instead of always releasing [[Ting]]s, flashing [[plum]]s also release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. If the player runs out of balls, the message ‘See you soon’ is displayed and they are returned to the map of [[the valley]]. If the player manages to complete the entire minigame, they are granted infinite [[continue]]s.
The gameplay mechanics in the PC/MS-DOS version of the ''Breakout'' minigame vary slightly compared to the Atari Jaguar version. [[Rayman]] decelerates much slower, and hitting a [[plum]] that's too close will cause the ball to fall through his feet. The scenery is of slightly higher quality, and the chip-generated rendition of [[the Magician]]'s music is replaced with the CD-quality version. Most of the stages in this version are heavily redesigned, though some remain in a similar state to the ones in the Atari Jaguar version. In the bottom-left corner of the screen, there is now a counter telling the player how many vanishable [[plum]]s remain in the current stage. The special [[plum]]s are recoloured in this version – the green [[plum]]s with grey leaves are now green [[plum]]s with green leaves, and they grow darker and eventually vanish if the ball hits them enough times; the pinkish-orange [[plum]]s with brownish-red leaves are now grey with green leaves; and the blue [[plum]]s with pink leaves are now blue with green leaves. Flashing [[plum]]s are now more common – a [[plum]] is almost always flashing in this version, making it substantially easier to maintain spare tries (though the maximum number of balls visible on the right side of the screen is only two, and this is an accurate representation of the number of spare balls [[Rayman]] has). Instead of always releasing [[Ting]]s, flashing [[plum]]s also release [[Golden Fist]]s, [[Speed Fist]]s and [[Big Power]]s. If the player runs out of balls, the message ‘See you soon’ is displayed and they are returned to the map of [[the valley]]. If the player manages to complete the entire minigame, they are granted infinite [[continue]]s.


In [[Rayman Classic|the mobile version]], it is practically the same as in the PC/MS-DOS version. There is however a bug making it impossible to move before releasing a ball. This makes the mini-game a lot harder to beat as the player may be forced to release the ball under a [[plum]] having it bounce right down.
In [[Rayman Classic|the mobile version]], it is practically the same as in the PC/MS-DOS version. There is however a bug making it impossible to move before releasing a ball. This makes the mini-game a lot harder to beat as the player may be forced to release the ball under a [[plum]] having it bounce right down.