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Hunchman801 (talk | contribs) m →In ''[[Rayman 3]]'': Links to redirects, replaced: the Leptys → the Leptys (2) |
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* In [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], there are two hidden switches in the ceiling of [[Roméo Patti]]'s office, when activated, a panel will open up, giving access to some previously concealed [[Jewel|gems]]. | * In [[The Land of the Livid Dead (Rayman 3)|the Land of the Livid Dead]], there are two hidden switches in the ceiling of [[Roméo Patti]]'s office, when activated, a panel will open up, giving access to some previously concealed [[Jewel|gems]]. | ||
* In [[the Desert of the Knaaren]], [[Rayman]] must place [[Zombie Chicken]] eggs on pressure switches to keep them open, these switches tend to control doors, which [[Rayman]] will need to pass through to progress. | * In [[the Desert of the Knaaren]], [[Rayman]] must place [[Zombie Chicken]] eggs on pressure switches to keep them open, these switches tend to control doors, which [[Rayman]] will need to pass through to progress. | ||
* In the Chamber of [[ | * In the Chamber of the [[Leptys]], there is a pressure switch which only the [[Knaaren]] can activate, they must be lured towards the switch and step over it, after which, the switch is activated permanently. This switch controls a set of platforms, which [[Rayman]] will need to use to then ascend to the chamber's exit. | ||
* In [[the Longest Shortcut]], there are many pressure switches that control various mechanisms, be they platforms or doors. Each level in this area has a switch with a [[crown]] icon on it, these switches require for [[Rayman]] to have collected each [[crown]] scattered in the level, which will then open up a door to the next level. Other switches act like the timer switches from ''[[Rayman 2]]'', keeping mechanisms active over a certain set of time. Some pressure switches which are connected to a set of doors will have them close sequentially over time until all are closed. | * In [[the Longest Shortcut]], there are many pressure switches that control various mechanisms, be they platforms or doors. Each level in this area has a switch with a [[crown]] icon on it, these switches require for [[Rayman]] to have collected each [[crown]] scattered in the level, which will then open up a door to the next level. Other switches act like the timer switches from ''[[Rayman 2]]'', keeping mechanisms active over a certain set of time. Some pressure switches which are connected to a set of doors will have them close sequentially over time until all are closed. | ||
* In the first level of the [[Hoodlum Headquarters]], there is a pair of switches which [[Rayman]] and [[Globox]] will need to activate simultaneously to raise a gate. | * In the first level of the [[Hoodlum Headquarters]], there is a pair of switches which [[Rayman]] and [[Globox]] will need to activate simultaneously to raise a gate. | ||
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Egg Switch R3.png|A pressure switch in [[the Desert of the Knaaren]] which requires a [[Zombie Chicken]] egg to be placed atop it to remain active.. | Egg Switch R3.png|A pressure switch in [[the Desert of the Knaaren]] which requires a [[Zombie Chicken]] egg to be placed atop it to remain active.. | ||
Knaaren Switch.JPG|A pressure switch that can only be activated by the [[Knaaren]], located in the Chamber of [[ | Knaaren Switch.JPG|A pressure switch that can only be activated by the [[Knaaren]], located in the Chamber of the [[Leptys]]. | ||
Switch Longest Shortcut 1.png|A pressure switch in [[the Longest Shortcut]]. | Switch Longest Shortcut 1.png|A pressure switch in [[the Longest Shortcut]]. | ||