Michel Ancel: Difference between revisions

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In 2010, Ubisoft announced ''[[Rayman Origins]]'', first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.
In 2010, Ubisoft announced ''[[Rayman Origins]]'', first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment. The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution. The UBIart tools were set to be released as open-source software in 2011, but at the time of this writing, no such release has occurred.


Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he's developing similar tools to create ''Beyond Good & Evil 2'' with a very small team to preserve its "artistic spirit".<ref>[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&E2, Eurogamer.net]</ref> Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.
Speaking at Montpellier in Game conference in June 2010, Ancel revealed that he is developing similar tools to create ''Beyond Good & Evil 2'' with a very small team to preserve its "artistic spirit".<ref>[http://www.eurogamer.net/articles/ancel-using-small-team-to-make-bg-and-e2 Ancel using small team to make BG&E2, Eurogamer.net]</ref> Ancel is experimenting with different development techniques and tools. He claims these tools are getting similar to those used by Weta Digital.


Michel Ancel would later have the same role as he did in ''[[Rayman Origins]]'' in the development of ''[[Rayman Legends]]'', which was announced in 2012, and saw release in 2013.
Michel Ancel would later have the same role as he did in ''[[Rayman Origins]]'' in the development of ''[[Rayman Legends]]'', which was announced in 2012, and saw release in 2013.