Jano: Difference between revisions
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Jano is a larger version of [[Mini Jano|the one-eyed, fire-breathing monsters]] that dwell in [[the Cave of Bad Dreams]] and [[the Sanctuary of Stone and Fire]], who additionally carries a staff with a [[skull]] on its top, and wears a magician's hat identical to that worn by [[Polokus]]. The skull atop his staff contains the [[Elixir of Life]], which [[Rayman]] must gain to save his friend [[Clark]], who became ill after munching on a rusty [[Robo-Pirate]] in [[the Menhir Hills]]. | Jano is a larger version of [[Mini Jano|the one-eyed, fire-breathing monsters]] that dwell in [[the Cave of Bad Dreams]] and [[the Sanctuary of Stone and Fire]], who additionally carries a staff with a [[skull]] on its top, and wears a magician's hat identical to that worn by [[Polokus]]. The skull atop his staff contains the [[Elixir of Life]], which [[Rayman]] must gain to save his friend [[Clark]], who became ill after munching on a rusty [[Robo-Pirate]] in [[the Menhir Hills]]. | ||
Jano is a fierce but wise creature, with the ability to read an individual's mind, breathe fire, conjure floating [[skull]]s, and change his size (becoming huge during his battle with [[Rayman]]). As a guardian, he will ward off anyone that doesn't know the name of [[the Cave of Bad Dreams]]. Although he | Jano is a fierce but wise creature, with the ability to read an individual's mind, breathe fire, conjure floating [[skull]]s, and change his size (becoming huge during his battle with [[Rayman]]). As a guardian, he will ward off anyone that doesn't know the name of [[the Cave of Bad Dreams]]. Although he is an ally of [[Rayman]] in general, he challenges [[Rayman]] to find the treasure that is hidden deep in [[The Cave of Bad Dreams|the Cave]] in ''[[Rayman 2]]'', chases and battles him towards the level's end, and offers the treasure to him upon his defeat (even though Jano attempts to kill [[Rayman]] a number of times throughout the level). | ||
He can tell whether or not an individual is greedy, so he rewards [[Rayman]] with the [[Elixir of Life]] for refusing to take the tempting treasure. In all versions of ''[[Rayman 2]]'' (excluding the PlayStation version), the player gets to choose whether (s)he wants the treasure or not, and in choosing it, [[Rayman]] is cast to a deserted island surrounded by the gold, noticeably obese, resulting in 'the end of the game'. | He can tell whether or not an individual is greedy, so he rewards [[Rayman]] with the [[Elixir of Life]] for refusing to take the tempting treasure. In all versions of ''[[Rayman 2]]'' (excluding the PlayStation version), the player gets to choose whether (s)he wants the treasure or not, and in choosing it, [[Rayman]] is cast to a deserted island surrounded by the gold, noticeably obese, resulting in 'the end of the game'. | ||