Punching Plateaus: Difference between revisions
No edit summary |
Replaced: flower bulb → flower bumper (x5) |
||
| Line 30: | Line 30: | ||
==Area 2== | ==Area 2== | ||
[[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]] | [[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]] | ||
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower | Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower bumper]]s. The exit can be found to the right, however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside; the heroes can crush attack the wooden platform below and hit the green [[bulb]], which will create a [[flower bumper]], making the area easily accessible. | ||
{{Clear}} | {{Clear}} | ||
| Line 36: | Line 36: | ||
===Relic 1=== | ===Relic 1=== | ||
The first [[relic]] can be found directly above the heroes just as they enter this area. | The first [[relic]] can be found directly above the heroes just as they enter this area. | ||
[[File:Punching Plateaus first relic.png|thumb|left|320px|The first [[relic]] can be found above the heroes, just below the [[flower | [[File:Punching Plateaus first relic.png|thumb|left|320px|The first [[relic]] can be found above the heroes, just below the [[flower bumper]].]] | ||
{{Clear}} | {{Clear}} | ||
| Line 62: | Line 62: | ||
===Secret area 2=== | ===Secret area 2=== | ||
[[File:Punching Plateaus 8.jpg|320px|thumb|left|The second secret area.]] | [[File:Punching Plateaus 8.jpg|320px|thumb|left|The second secret area.]] | ||
Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[flower | Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[flower bumper]]s to bounce back up and defeat them. | ||
{{Clear}} | {{Clear}} | ||
==Area 5== | ==Area 5== | ||
The heroes must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the heroes must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; right after getting the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin|coin]] is right between two [[spiky flower]]s; the heroes must crush attack a [[flower | The heroes must now use their combined skills of jumping and attacking in order to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoid several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To get the fourth one, the heroes must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; right after getting the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin|coin]] is right between two [[spiky flower]]s; the heroes must crush attack a [[flower bumper]] in order to reach it. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||