Rabbids Go Home (DS): Difference between revisions
Hunchman801 (talk | contribs) m Manual of style, replaced: it's → it is (2) |
Castlefania (talk | contribs) m Spelling. |
||
| Line 11: | Line 11: | ||
}} | }} | ||
'''''Rabbids Go Home''''' is the Nintendo DS version of ''[[Rabbids Go Home]]'' for the Nintendo Wii, that was released to coincide with the Wii version's release. | '''''Rabbids Go Home''''' is the Nintendo DS version of ''[[Rabbids Go Home]]'' for the Nintendo Wii, that was released to coincide with the Wii version's release. Unlike the console version of the game, it is a strategy-based puzzle game akin to games such as ''The Incredible Machine'' and ''Mario Vs Donkey Kong 2''. It is also the first and only game in the ''Rabbids'' series to have enhanced features only for use on the DSi, and is the last game in the series to be released on the DS. | ||
==Gameplay== | ==Gameplay== | ||
[[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]] | [[File:RGH DS1.jpg|frame|A full screenshot of the game in action.]] | ||
The gameplay of this version is similar to that of the console version in the sense that the player has to allow a Rabbid ride inside a shopping trolley and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. | The gameplay of this version is similar to that of the console version in the sense that the player has to allow a Rabbid ride inside a shopping trolley and collect items for the [[Rabbid]]s' moon pile, before transporting down a toilet. The exception is that rather than being a platformer, the player has to solve a puzzle by using whatever utilities the player has for each puzzle, and depending on where these are placed, the Rabbid in the trolley will move by itself. Not every utility has to be used in order to solve the puzzle. At least one item must be collected before the Rabbid can go down the toilet, though it is possible for all items (if there is more than one) to be collected. | ||
There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. | There are five areas in the game, and each one has three zones, each of those containing ten levels plus a bonus level. All but the last level in each zone ends by going down the toilet, while in the last level the Rabbid goes down a portable toilet (WC). | ||
===Bonus levels=== | ===Bonus levels=== | ||
Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. | Following that, there is a bonus level representing the moon pile in which the player has to catch items (usually toilet paper rolls or helmets) into what appears to be a skip, using the stylus to draw lines that guide said item along as it is being propelled out of a cannon. Some skips are set on fire, on which the toilet paper burns, though not the helmets as they are made from metal. Sometimes a cannon will spit out a bomb which must not reach the skips; these can be avoided by drawing a line to block the bomb's flight. Some of the lines the player draws can also be converted to trampolines which cause the items to bounce. | ||
===[[Verminator]]s=== | ===[[Verminator]]s=== | ||
In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. | In later levels, a [[Verminator]] appears to sabotage parts of the puzzle. This can range from shooting green inflatable barriers in the trolley Rabbid's path, to shooting a green mask over the rocket punches, making them unable to punch Rabbids and objects. The only way to revert this and solve the puzzle it to tap the green sabotages away with the stylus. In the bonus levels they shoot green barriers over the containers blocking the projectiles, and the only way to remove those it to use a toiler paper roll that it on fire to burn it away. They also shoot bombs which empty the containers, and spike balls that cause the projectiles to explode upon contact. There is no way of destroying these and the only way around them is to draw certain lines that redirect the projectiles. | ||
==Levels== | ==Levels== | ||
| Line 41: | Line 41: | ||
* Ropes: Ropes can be attached to most other objects, including Rabbids. | * Ropes: Ropes can be attached to most other objects, including Rabbids. | ||
* Bowling balls: Used to crush small boxes, destructible walls and some other objects. | * Bowling balls: Used to crush small boxes, destructible walls and some other objects. | ||
* Rocket Punches: These propel Rabbids and objects in the direction the boxing glove is facing. | * Rocket Punches: These propel Rabbids and objects in the direction the boxing glove is facing. They come in diagonal red ones, or vertical blue ones. | ||
* Balloons: Full of helium, they rise, often taking objects underneath them with them. | * Balloons: Full of helium, they rise, often taking objects underneath them with them. | ||
* Helium tanks: These cause Rabbids to inflate and float upwards temporarily. | * Helium tanks: These cause Rabbids to inflate and float upwards temporarily. | ||