Rayman Origins (early production): Difference between revisions
Hunchman801 (talk | contribs) No edit summary |
More info |
||
| Line 7: | Line 7: | ||
Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original ''Rayman'' game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]'s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Early footage also shows [[Lum King]]s giving ax x4 multiplier rather than x2. | Several features seen from early trailers and screenshot never made it into the final game. A world composed of artwork and art supplies, based on [[Picture City]] from [[Rayman 1|the original ''Rayman'' game]], was planned for inclusion but abandoned during the development of the game. It would have featured references to art styles such as pop art and pixel art. Other cut features include [[Rayman]]'s [[propeller]] ability, which could have been used by other characters as well, such as [[Globox]]. The game was originally going to include a similar [[life]] and health system to [[Rayman 1|the original game]], with a [[life]] counter and a health counter. Early artwork also show [[Big Mama]] on the top of [[Mystical Pique]] rather than in the [[Land of the Livid Dead (UbiArt games)|Land of the Livid Dead]]. Early footage also shows [[Lum King]]s giving ax x4 multiplier rather than x2. | ||
Originally the game would have features more returning characters and throwbacks to older games. The writer, Gabrielle Shrager, was a fan of the series and wanted to make a coherent story based on the previous titles. Most of the plot was however scrapped later on during development. | |||
Before the [[bubble]] mechanic was introduced for when a player dies they would turn into ghosts. Similarly you could still be revived by other players in this state. | |||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||