Rayman (Atari Jaguar): Difference between revisions
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Castlefania (talk | contribs) Corrected mistake. |
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* If [[Rayman]] is instantly killed by spikes, there is no special animation as in the other versions. | * If [[Rayman]] is instantly killed by spikes, there is no special animation as in the other versions. | ||
* When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | * When [[Rayman]] falls into the void, the animation where he turns into a bunch of [[Electoon]]s does not play; instead, the game transitions as soon as [[Rayman]] touches the bottom of the screen. | ||
* [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses | * [[Rayman]] loses the [[Speed Fist]] and/or [[Golden Fist]] if he takes damage, instead of when the player loses a [[life]]. For the [[Speed Fist]], [[Rayman]] loses one level of speed every time he gets hit. | ||
* Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level. | * Part 2 of [[Anguish Lagoon]], where [[Rayman]] must defeat [[Bzzit]], is revisited on subsequent runs through the level. | ||
* In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | * In part 3 of [[Anguish Lagoon]], [[Bzzit]] can shoot projectiles at enemies. This was later implemented in ''[[Rayman Origins]]''. | ||