Rayman (Atari Jaguar)
- This article is about the Atari Jaguar version of the original Rayman game. For the game in general, see Rayman 1.
|Published by||Ubi Soft Entertainment|
|Developed by||Ubi Soft Montpellier|
|Designed by||Michel Ancel and Serge Hascoët with Bruno Bouvret, Sacha Gentilhomme, Michael Guez, Christophe Thibaut|
|Programmed by||Vincent Greco, Yann Le Tensorer, Daniel Palix|
|Art by||Alexandra Ancel (characters) |
Eric Pelatan, Sylvaine Jenny (backgrounds)
|Soundtrack by||Nathalie Drouet, Rémi Gazel, Frédéric Louvre, Frédéric Prados and Olaf Zalcman|
|Release date||9th September, 1995|
|Gameplay mode||Single player|
|Ratings||3+ (PEGI), E (ESRB)|
Rayman for the Atari Jaguar is the most distinct version of the game. This is mostly due to the limitations of cartridge space and the Jaguar's weaker hardware. Differences range from levels having major gameplay and design changes to a lower quality soundtrack.
Notable differences from the PC/console versions
- The intro is a collection of slideshow images rather than a cutscene. The Magician does not appear to tell the story; it is explained through text.
- The menu has been reduced to a single screen where the player can load their saved games.
- The Swamps of Forgetfulness and Mr Dark's Dare have been renamed Forgotten Swamps and Mr Dark's Château respectively.
- Like the soundtrack, the sound effects are of lower quality.
- The word "Action" appears in coloured letters in the middle of the screen at the start of every level.
- The font and its colours are slightly different.
- The controls are less responsive.
- Some backgrounds have been either switched around or colourized differently.
- The scenery has been altered in the Dream Forest.
- Rayman does not exclaim "Yeah!" when he touches an exit sign.
- Tall Livingstones run towards Rayman when he is close to them.
- Electoons immediately fly off the screen when they are saved.
- If Rayman is instantly killed by spikes, there is no special animation as in the other versions.
- When Rayman falls into the void, the animation where he turns into a bunch of Electoons does not play; instead, the game transitions as soon as Rayman touches the bottom of the screen.
- Rayman loses the Speed Fist and/or Golden Fist if he takes damage, instead of when the player loses a life. For the Speed Fist, Rayman loses one level of speed every time he gets hit.
- Part 2 of Anguish Lagoon, where Rayman must defeat Bzzit, is revisited on subsequent runs through the level.
- In part 3 of Anguish Lagoon, Bzzit can shoot projectiles at enemies. This was later implemented in Rayman Origins.
- Unlike all other versions, Moskito is correctly depicted as being red-skinned with red wings, pink gloves, a grey proboscis, and grey stripes and shoes during part 3 of Moskito's Nest.
- At the end of the chase in part 3 of Moskito's Nest, Moskito flies off the screen instead of standing on the left side of the screen indefinitely.
- This is the only version of the game where vanishing clouds open their eyes, doing so for a very brief moment every time they disappear, either from being stepped on or at regular intervals.
- A new health bar is used for the second part of the fight against Mr. Sax instead of the same one as the first part, although it still takes into account how many times the boss was hit on that first part.
- The Antitoons' hair turn yellow when they fly.
- The red ball of the Simple Power and the Double Power is the same size as the red ball of the Big Power, instead of being smaller as in the other versions.
- Flying Blue Elves are missing from the game. As a consequence, puzzles involving them have been modified, since Rayman can no longer shrink down.
- There is no sliding system for the slippery slopes in Band Land, Blue Mountains, Picture City and Candy Château. Due to this, the level design in these areas has been altered.
- In part 2 of the Hard Rocks, the invisible force only appears once instead of twice: unlike the other versions, the passage with the hunters near the end of the part does not feature the invisible force.
- The part where Rayman cuts the ropes in Mr Stone's Peaks has been removed. As a result, the lone cage in that part has been moved to the end of the (now) third part.
- Mr Stone has one less health point than in the other versions. The fight is also slightly different near the end, as Mr Stone starts walking towards Rayman once the clouds begin to appear.
- Part 3 of Eraser Plains has a completely different level design, although the section with the first cage has been directly taken from the part in the other versions.
- The firefly is absent from the game; thus, part 2 of Eat at Joe's is fully lit like a regular level. It also contains two cages instead of one: as a result, the cage present in part 6 has been removed.
- Parts 1 and 2 of Mr Dark's Château (Mr Dark's Dare in the other versions) have a completely different level design, and feature some assets unique to this version.
- During the final boss fight, Mr Dark shoots fireballs at Rayman for a longer while, and the creatures that he transforms into sweat and walk/jump away when they are damaged enough.
- Mr Dark's middle transformation is missing, so there are only two of them, for a total of 12 health points, instead of 24. Each transformation has 6 health points, and they both share the same health bar.
- Rayman is not shrunk in the last part of the fight against Mr Dark, and thus does not need to be bounced into the air in order to punch his opponent's head.
- After defeating both of Mr Dark's transformations, Electoon icons start flying across the screen as Rayman does his victory pose, and the words "Well done" appear in coloured letters in the middle of the screen.
- None of the images in the credits showing notable characters from the game on holiday are seen, except for the one with Rayman and his friends.
- Mr Dark makes one final appearance at the end of the game's credits. He flies across the screen, and the message "See you soon" is displayed, hinting at Mr Dark's impending return.
The changed scenery in Pink Plant Woods.
Candy Château design
One of the well-known changes in the Atari Jaguar version is the heavily altered design of Mr Dark's Dare. Instead of riding on a frying pan in part 1, Rayman must follow several arrows of Tings to reach the exit sign. In this phase are corkscrews and Swiss army knives; these assets are only used in this version and later on in Rayman Designer. Part 2 is also changed; Bad Rayman does not appear at all, but more exclusive dangers like the blue lemonade pools with little icing platforms appear. Part 3 is mostly the same, with a few minor changes.
The battle with Mr Dark is much unlike the one in the console versions. Mr Dark only has 12 health points, he attacks Rayman for a longer period of time, he only morphs into two creatures (Mr Skops/Mr Stone and Bzzit/Mr Sax/Space Mama) instead of three, and the creatures sweat and walk/jump away when they are damaged enough. When Mr Dark's health reaches 0, Rayman does his victory pose. While doing so, Electoon faces from the medallions appear around him, with colourful text saying "Well done."
In the second part, Rayman must cross the blue lemonade pools by jumping on the tiny floating bits of icing.
Main article: Rayman (early production)
In recent years following the release of the game, several betas and a prototype of the Atari Jaguar version have been leaked. The gameplay mechanics were most notably different in the beta. Some animations Rayman could do such as the handstand ended up being scrapped, the Ting counter was originally an enemy counter, and the HUD was placed in the middle of the screen rather than the top corners.
The prototype is more similar to the final version, although there are many differences between the two. Glitches in the prototype can sometimes render it unplayable, especially if it is played on an emulator.
A mosquito standing still in the air.
These unidentified enemies in this prototype are holdovers from the game's cancelled Super Nintendo Entertainment System version.
The world map, as seen in the early Atari Jaguar prototype.
You want to know what's going on? Let me tell you the story of Rayman...
In Rayman's World, nature and people live together in peace... the Great Protoon provides and maintains the harmony and balance in the world. Sorry folks, this apparently can't last. Do you want to play or what? ... one fateful day, the evil Mr Dark steals the Great Protoon and defeats Betilla the Fairy as she tries to protect it! The Electoons who used to gravitate around it lose their natural stability and scatter all over the world! Troublesome, isn't it? And untidy, too! In the now-unbalanced world, strange phenomena begin to occur: freaks and hostile characters appear, capturing every Electoon they can find! They definitely need a hero to save them now, don't you think?
Rayman to the rescue! As the guardian of this world, he must free the Electoons, recapture the Great Protoon from its mysterious kidnapper and reassemble them all to restore the world's harmony. But will the bad guys let him do it? ...—Manual, Rayman
Click on the thumbnail to read the manual.