Rayman 3D: Difference between revisions

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[[File:Jeux-3ds-rayman-images-logo.jpg|thumb|300px|''Rayman 3D'' logo.]]
[[File:Jeux-3ds-rayman-images-logo.jpg|thumb|300px|''Rayman 3D'' logo.]]


'''''Rayman 3D''''' is a port of ''[[Rayman 2]]'', and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but nowever takes advantage of the 3DS's stereoscopic 3D display.
'''''Rayman 3D''''' is a port of ''[[Rayman 2]]'', and a launch title for the Nintendo 3DS. It is almost identical to the Dreamcast version of the original game, but now takes advantage of the 3DS's stereoscopic 3D display.


==Differences from ''[[Rayman 2]]''==
==Differences from ''[[Rayman 2]]''==
*''Rayman 3D'' is built off the Dreamcast version of ''[[Rayman 2]]'', and shares the same [[The Isle of Doors|Isle of Doors]] hub level, as well as most exclusive cheats, and graphical enhancements. It however does not have the minigames from the Dreamcast version.
*''Rayman 3D'' is built off the Dreamcast version of ''[[Rayman 2]]'', and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version.
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.
*The [[Keg|Powder Keg]] now uses a higher-poly, rounder model.
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*The intro is no longer voiced like in the Dreamcast version and doesn't have any dialogue text either.
*The intro is no longer voiced like in the Dreamcast version and doesn't have any dialogue text either.
*There's no button for stabilizing the [[flying shell]].
*There's no button for stabilizing the [[flying shell]].
*There is a glitch in this version that allows you to get into the [[Tomb of the Ancients secret]]. The area is blocked off by a net, you can however glitch through that net and access the area.
*There is a glitch exclusive to this version that allows you to enter the forested clearing in the [[Tomb of the Ancients secret]]. The area is blocked off by a net; however, you can glitch through that net and access the area.


==Technical issues==
==Technical issues==
Like ''[[Rayman DS]]'', the 3DS port contains several glitches exclusive to this revision.
Like ''[[Rayman DS]]'', the 3DS port contains several glitches exclusive to this revision.


*The game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second. This is due to the original 3DS' technical constraints. The new Nintendo 3DS can play the game without any frame drops- however, in order to take advantage of the additional power, the new 3DS must be hacked to gain the capability of running homebrew. Special game modification software called HANS can then "overclock" the CPU, allowing the game to run at a consistent frame rate. It is possible however that the game may crash with an "exception occurred" error after the [[Foutch]] battle, in this case the overclock will then have to be temporarily disabled until after the battle.
*Due to the original 3DS' technical constraints, the game suffers from an unstable frame rate that frequently drops below the Dreamcast version's 60 frames per second, with worse performance when playing in 3D mode. The New Nintendo 3DS can play the game without any frame drops - however, this requires the console to be hacked. Software such as Luma3DS can then unlock the increased power of the New 3DS' CPU, allowing the game to run at a consistent frame rate. It is possible however that the game may crash with an "exception occurred" error after the [[Foutch]] battle, in this case the overclock will then have to be temporarily disabled until after the battle.
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of [[Rayman]].
*The game also suffers from draw distance and pop-up issues, particularly in [[the Bayou]], [[the Precipice]], and [[beneath the Sanctuary of Rock and Lava]], where obstacles may be invisible or suddenly appear in front of [[Rayman]].
*In the opening sequence, the [[warship]] flies ''through'' the cliffs, instead of around them.
*In the opening sequence, the [[warship]] flies ''through'' the cliffs, instead of around them.
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture.
*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture. This issue is present in most versions of ''[[Rayman 2]]'', but it affects the 3DS version more prominently.
*Water and lava textures are often static or improperly mapped.
*Water and lava textures are often static or improperly mapped.
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of [[Rayman]]'s grunts and the "power-up" sound heard when collecting a [[Power Fist]].
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of [[Rayman]]'s grunts and the "power-up" sound heard when collecting a [[Power Fist]].