The Marshes of Awakening: Difference between revisions

PlayStation version: Noted that the entrance to the cave of bad dreams is not found here in this version, as this was not clearly noted before. Also added info bout the island at the end of phase one being. Removed, as this was not made clear.
Tags: Mobile edit Mobile web edit
mNo edit summary
Line 1: Line 1:
{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=''[[Rayman 2]]''}}
{{quote|text=I did see [[Globox]] get captured by two [[Robo-Pirate|Piratesss]]. They took him somewhere out beyond the Marshes.|sign=[[Ssssam]] the Watersnake|source=''[[Rayman 2]]''}}


'''The Marshes of Awakening''' is a location in ''[[Rayman 2]]''. It follows [[the Fairy Glade]] in all versions of the game except for ''[[Rayman Revolution]]'', in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color]] and the [[Rayman 2 (PlayStation)|PlayStation version]]s. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.
'''The Marshes of Awakening''' is a location in ''[[Rayman 2]]''. It follows [[the Fairy Glade]] in all versions of the game except for ''[[Rayman Revolution]]'', in which is follows the first visit of [[the Menhir Hills]], and features the entrance to [[the Cave of Bad Dreams]] in all versions except for [[Rayman 2 Forever|the Game Boy Color]] and the [[Rayman 2 (PlayStation)|PlayStation]] versions. This is where [[Rayman]] encounters and rescues [[Ssssam]] the Watersnake, who helps him to pass through the marshes by water-skiing.


__NOTOC__
__NOTOC__
Line 69: Line 69:
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s and blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.
Before entering the Marshes, [[Rayman]] meets the four [[Teensie]]s in [[the Hall of Doors]], oddly enough, to tell him that the [[Robo-Pirate]]s and blocked access to [[Four Masks of Polokus|the first mask of Polokus]]. He needs 50 [[Yellow Lum]]s to pass through the door in [[The Hall of Doors|the Hall]], and if he does, the [[Teensie]]s will open it, and then warn him about the guards that protect [[Four Masks of Polokus|the masks]]. He will then move on, and enter the Marshes.


The main difference to the level is that the entrance to [[The Cave of Bad Dreams]] is not found here, with the cave having become its own, full level in this version. However, the level's loading screen still shows the log that led to [[the Cave of Bad Dreams]] in [[Rayman 2|the original version]], despite it being removed in-game. The lily pads and the climbing nets are still there though, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. The island that [[Ssssam]] circles at the end of the first phase is also missing, and he will instead just head straight on. The second phase remains the same as in previous versions of the game.
The main difference to the level is that the entrance to [[the Cave of Bad Dreams]] is not found here, with the cave having become its own, full level in this version. However, the level's loading screen still shows the log that led to [[the Cave of Bad Dreams]] in [[Rayman 2|the original version]], despite it being removed in-game. The lily pads and the climbing nets are still there though, as well as [[Ssssam]], who appears to have a longer and thinner snout in this version. Some of the water-skiing stays the same as that in the original version, though there are more obstacles such as boxes, bombs, and even [[cage]]s, plus there is no [[switch]] that reveals some [[Yellow Lum]]s. The island that [[Ssssam]] circles at the end of the first phase is also missing, and he will instead just head straight on. The second phase remains the same as in previous versions of the game.


<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">