Vertigo Wastes: Difference between revisions
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{{ | {{R3GBALevel | ||
| name = Vertigo Wastes | | name = Vertigo Wastes | ||
| image = [[File:VertigoWastes.PNG|class=sprite| | | image = [[File:VertigoWastes.PNG|class=sprite|Vertigo Wastes]] | ||
| preceded by = [[Magma Mayhem]] | | preceded by = [[Magma Mayhem]] | ||
| followed by = [[Void of Bones]] | | followed by = [[Void of Bones]] | ||
| hub = [[Haunted Dreams]] | | hub = [[Haunted Dreams]] | ||
| lums = [[ | | lums = [[File:R3GBAIcon4.gif|4]][[File:R3GBAIcon5.gif|5]] | ||
| cages = [[ | | cages = [[File:R3GBAIcon4.gif|4]] | ||
}} | }} | ||
'''Vertigo Wastes''' is the eighth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Recalling [[the Echoing Caves]] from ''[[Rayman 2: The Great Escape|Rayman 2]]'', Rayman will have to turn on four switches to pass one stage, and then use [[keg]]s as a means of travel through many obstacles and pits. | '''Vertigo Wastes''' is the eighth level in the [[Rayman 3 (Game Boy Advance)|Game Boy Advance version of ''Rayman 3'']]. Recalling [[the Echoing Caves]] from ''[[Rayman 2: The Great Escape|Rayman 2]]'', Rayman will have to turn on four switches to pass one stage, and then use [[keg]]s as a means of travel through many obstacles and pits. It is found in [[Haunted Dreams]] on the World Map. | ||
==Level== | ==Level== | ||
===Phase 1=== | ===Phase 1=== | ||
Set high up in a derelict canyon, four switches turn off by themselves, and Rayman has to turn them all back on again in order to open the gate and proceed. | Set high up in a derelict canyon, four switches turn off by themselves, and Rayman has to turn them all back on again in order to open the gate and proceed. Along the way he will encounter grey [[pirate]]s that are more resistant than their red counterparts, and jump to try and avoid his shots. He also comes across [[walking shell]]s for the first time in this game, though these ones cannot be tamed and will head straight for him to and attack. There are 20 [[Yellow Lum]]s and 2 [[cage]]s here. Both cages can be broken, but Rayman will have to backtrack this area in order to collect all the Lums, as he will need the [[Bodyshot|Body Shot]] power to break a fragile wooden bridge. | ||
<gallery widths="798px" heights="133px"> | <gallery widths="798px" heights="133px"> | ||
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===Phase 2=== | ===Phase 2=== | ||
This area is a lot stormier than before, raising the difficulty. | This area is a lot stormier than before, raising the difficulty. Rayman comes across kegs again, but this time, he has to ignite one and hold onto it to cross pits teeming with wooden posts to dodge (hitting anything while airborne will cause instant death), until the keg drops him and he automatically uses the [[helicopter]] to land safely. Some paths are covered in slippery green toxic slime that Rayman will slide on. In total, he uses three kegs to get to the end of the level. Again, both cages can be broken at once. | ||
<gallery widths="790px" heights="25px"> | <gallery widths="790px" heights="25px"> | ||