Mr Dark's lair (French with Rayman): Difference between revisions

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== Part 1 ==
== Part 1 ==


[[Rayman]] must make his way across the level while avoiding various enemies such as [[clown]]s and [[antitoon]]s. Careful jumping is required as there are a large abundance of lemonade pools and [[Spiky ball|prickly balls]]. [[Mr Dark]] casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning [[Bad Rayman]]. At the end of the level, [[Mr Dark]] can be found waiting for him by the [[exit sign]]. He immediately disappears when [[Rayman]] attempts to approach him. Winning the level will take the player to the ending cutscene.
[[Rayman]] must make his way across the level while avoiding various enemies such as [[clown]]s and [[antitoon]]s. Careful jumping is required as there are a large abundance of lemonade pools and [[prickly ball]]s. [[Mr Dark]] casts various spells on him, first reversing the controls, then forcing him to run non-stop, and finally summoning [[Bad Rayman]]. At the end of the level, [[Mr Dark]] can be found waiting for him by the [[exit sign]]. He immediately disappears when [[Rayman]] attempts to approach him. Winning the level will take the player to the ending cutscene.


{{EnglishWithRaymanLevels}}
{{EnglishWithRaymanLevels}}


[[Category:Places from English with Rayman]]
[[Category:Places from English with Rayman]]