Ting: Difference between revisions

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But careful!
But careful!
When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|''Rayman'']]}}
When [[Rayman]] dies, he loses all of the Tings he collected.|sign=Manual|source=[[Rayman 1|''Rayman'']]}}
[[Image:Foret1PC.png|frame|right|class=sprite|Tings are abundant in [[Rayman 1|the original ''Rayman'' game]].]]
[[Image:Foret1PC.png|thumb|right|class=sprite|Tings are abundant in [[Rayman 1|the original ''Rayman'' game]].]]
In [[Rayman 1|the original ''Rayman'' game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count to zero. In [[Rayman (Nintendo DSi)|the Nintendo DSi-Ware version]], only 50 Tings are required for a new [[life]]. If [[Rayman]] loses a [[life]], he also loses all Tings he is currently holding, except in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] versions. They can also be used to open up [[Bonus level (Rayman 1)|bonus levels]], 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game and 1960 in the PlayStation version.
In [[Rayman 1|the original ''Rayman'' game]], Tings are small blue crystal balls found scattered in large numbers throughout almost every level, often leading [[Rayman]] to a hidden [[cage]] or to safety. Collecting 100 Tings gets [[Rayman]] a bonus [[life]] and resets his Ting count to zero. In [[Rayman (Nintendo DSi)|the Nintendo DSi-Ware version]], only 50 Tings are required for a new [[life]]. If [[Rayman]] loses a [[life]], he also loses all Tings he is currently holding, except in [[Rayman Advance|the Game Boy Advance]] and [[Rayman (Nintendo DSi)|Nintendo DSi-Ware]] versions. They can also be used to open up [[Bonus level (Rayman 1)|bonus levels]], 10 is enough to pay the [[the Magician]] and enter one of his [[Bonus level (Rayman 1)|bonus levels]]. There are 2143 of them in the original version of the game and 1960 in the PlayStation version.


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===In ''[[Rayman Junior]]''===
===In ''[[Rayman Junior]]''===
[[File:Tings RJ.png|thumb|left|class=sprite|Some Tings cannot be collected in ''[[Rayman Junior]]'', because they lead to wrong answers.]]
[[File:Tings RJ.png|thumb|right|class=sprite|Some Tings cannot be collected in ''[[Rayman Junior]]'', because they lead to wrong answers.]]
In ''[[Rayman Junior]]'', [[Betilla]] the Fairy and [[the Magician]] refer to Tings as “'''Bubbles'''”. Only 50 are needed to gain an extra [[life]], however, this is the only way to get more of them. There are 2273 of them. Some Tings cannot be collected because in some levels throughout the game, wrong answers are related to them.
In ''[[Rayman Junior]]'', [[Betilla]] the Fairy and [[the Magician]] refer to Tings as “'''Bubbles'''”. Only 50 are needed to gain an extra [[life]], however, this is the only way to get more of them. There are 2273 of them. Some Tings cannot be collected because in some levels throughout the game, wrong answers are related to them.


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===In ''[[Rayman Designer]]''===
===In ''[[Rayman Designer]]''===
[[Image:Designer_Ting_Colours.png|frame|right|class=sprite|The seven different Ting colours seen in ''[[Rayman Designer]]''.]]
[[Image:Designer_Ting_Colours.png|thumb|right|class=sprite|The seven different Ting colours seen in ''[[Rayman Designer]]''.]]
In ''[[Rayman Designer]]'', Tings exist in seven different colours; collecting all Tings of a specific colour will trigger [[Event (Rayman Designer)|events]] if they are connected to either a [[Gendoor|Ting Gendoor]] or a [[Gendoor|Ting Killdoor]]. There are total of 2400 blue Tings - 100 in each level - and if all have been collected, the [[Exit sign|exit]] will open up. Of the other six colours, five - purple, green, bronze, silver and gold - are used to open up passages, while red Tings are used to reveal a few extra [[Life|lives]].
In ''[[Rayman Designer]]'', Tings exist in seven different colours; collecting all Tings of a specific colour will trigger [[Event (Rayman Designer)|events]] if they are connected to either a [[Gendoor|Ting Gendoor]] or a [[Gendoor|Ting Killdoor]]. There are total of 2400 blue Tings - 100 in each level - and if all have been collected, the [[Exit sign|exit]] will open up. Of the other six colours, five - purple, green, bronze, silver and gold - are used to open up passages, while red Tings are used to reveal a few extra [[Life|lives]].


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===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]===
===In [[Rayman (Game Boy Color)|''Rayman'' (Game Boy Color)]]===
[[Image:TingGBC.png|frame|left|class=sprite|A Ting in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].]]
[[Image:Tings.png|frame|right|class=sprite|Tings are tiny [[Fairy|fairies]] in glass spheres.]]
In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], Tings play a much larger role in the story. Here they are revealed to be tiny [[fairy|fairies]] inside glassy spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of [[Rayman]]'s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only 30 Tings are needed to gain an extra [[life]] here, and none are required to enter a [[Bonus level (Rayman 1)|bonus level]]. There are only 1184 Tings in this version of the game.
In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], Tings play a much larger role in the story. Here they are revealed to be tiny [[fairy|fairies]] inside glassy spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of [[Rayman]]'s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only 30 Tings are needed to gain an extra [[life]] here, and none are required to enter a [[Bonus level (Rayman 1)|bonus level]]. There are only 1184 Tings in this version of the game.


{{clear}}
<gallery widths="160px" heights="144px" class="sprite">
TingGBC.png|A Ting in [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']].
Tings.png|Tings are tiny [[Fairy|fairies]] in glass spheres.
</gallery>


==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]==
==In [[Rayman 2 (cancelled prototype)|the cancelled 2D version of ''Rayman 2'']]==
[[Image:SilverTings.png|frame|320px|left|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]]
[[Image:SilverTings.png|frame|320px|right|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]]
In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only 10 are required to earn an extra [[life]].
In [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']], Tings are silvery and metallic; they reflect the colour of their surroundings. Tings are much rarer here, and only 10 are required to earn an extra [[life]].