Anti-spell amulet: Difference between revisions
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==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ==In ''[[Rayman 1|Rayman]]'' and its spin-offs== | ||
The Anti-spell amulet reverses any spells cast by [[Mr Dark]] upon touching it. It functions similarly to a [[gendoor]], although it has a fixed size and can't be linked to other [[Event (Rayman Designer)| | The Anti-spell amulet reverses any spells cast by [[Mr Dark]] upon touching it. It functions similarly to a [[gendoor]], although it has a fixed size and can't be linked to other [[Event (Rayman Designer)|events]]. It appears twice in [[Rayman 1|the original ''Rayman'' game]] in the level [[Mr Dark's Dare]], where it first reverses the reversed controls spell and secondly the forced [[Running|run]] spell. | ||
In [[Rayman 1|the original ''Rayman'']] the amulet can be seen using the same sprite as the save icon on the world map through hacking the game. In the [[Event (Rayman Designer)|event]] editor of ''[[Rayman Designer]]'', it appears as a small yellow circle with the face of [[Betilla]] inside it. Her hat is sticking out on the top of the circle. During normal gameplay the Anti-spell amulet can't be seen by the player. | In [[Rayman 1|the original ''Rayman'']] the amulet can be seen using the same sprite as the save icon on the world map through hacking the game. In the [[Event (Rayman Designer)|event]] editor of ''[[Rayman Designer]]'', it appears as a small yellow circle with the face of [[Betilla]] inside it. Her hat is sticking out on the top of the circle. During normal gameplay the Anti-spell amulet can't be seen by the player. | ||
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==Trivia== | ==Trivia== | ||
*Oddly enough this [[Event (Rayman Designer)|event]] appears in the enemy category. This is most likely due to its connection with other enemy [[Event (Rayman Designer)| | *Oddly enough this [[Event (Rayman Designer)|event]] appears in the enemy category. This is most likely due to its connection with other enemy [[Event (Rayman Designer)|events]]. | ||
==See also== | ==See also== | ||