Spellbound Forest (Rayman 1): Difference between revisions
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==Part 2== | ==Part 2== | ||
This part is longer and more complex than the first one. [[Rayman]] must begin by moving right and jumping a gap, collecting three [[Ting]]s as he goes. As he does this, | This part is longer and more complex than the first one. [[Rayman]] must begin by moving right and jumping a gap, collecting three [[Ting]]s as he goes. As he does this, moving [[head platform]]s will appear on the far left, back the way he came, which will lead him to the first [[cage]] of the game. However, this [[cage]] cannot be reached until [[Rayman]] has gained the [[helicopter]] power. Taking this route will also reveal the first enemy of the game, which appears to be a flying [[Antitoon]]. | ||
Next, [[Rayman]] will have to jump onto a swinging [[plum]], and then onto a falling platform, before finally landing on top of a tree. From there, he can leap to the next major platform. There, he will find a bouncing [[plum]] and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead [[Rayman]] to another new [[life]]. | Next, [[Rayman]] will have to jump onto a swinging [[plum]], and then onto a falling [[head platform]], before finally landing on top of a tree. From there, he can leap to the next major grassy platform. There, he will find a bouncing [[plum]] and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead [[Rayman]] to another new [[life]]. | ||
Once he is ready, he can use his [[Telescopic fist|fist]] to punch the bouncing [[plum]] to the water on the right of the platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first [[cage]] that can be broken. After crossing more vines, ledges, [[plum]]s and encountering two [[Antitoon]]s and a [[Livingstone]], he will come to the level's [[exit sign]]. There is, however, another secret area that can be accessed using the two vines above the [[exit sign]]. | Once he is ready, he can use his [[Telescopic fist|fist]] to punch the bouncing [[plum]] to the water on the right of the grassy platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first [[cage]] that can be broken. After crossing more vines, ledges, [[plum]]s and encountering two [[Antitoon]]s and a [[Livingstone]], he will come to the level's [[exit sign]]. There is, however, another secret area that can be accessed using the two vines above the [[exit sign]]. | ||
<gallery widths="797px" heights="125px"> | <gallery widths="797px" heights="125px"> | ||
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The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of [[the Swamps of Forgetfulness]] in [[Rayman 1|the original version of the game]]. A short clip will play prior to the start of this stage showing [[Rayman]] jumping out of some violent waters, warning the player of the flood about to start in the new stage. | The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of [[the Swamps of Forgetfulness]] in [[Rayman 1|the original version of the game]]. A short clip will play prior to the start of this stage showing [[Rayman]] jumping out of some violent waters, warning the player of the flood about to start in the new stage. | ||
[[Rayman]] starts by moving right until he comes to a platform which he can use to get away from the rising water. He must climb the level using ledges and | [[Rayman]] starts by moving right until he comes to a [[head platform]] which he can use to get away from the rising water. He must climb the level using ledges and [[head platform]]s, collecting [[Ting]]s as he goes, until finally he reaches a large ledge with a tree. He can use a vine to reach a large, sloped ledge on top of the tree and carry on upwards. Further along, he will encounter an [[Antitoon]] and finally reach the top of another tree. From there, he can jump a few more vines and land on a rising [[head platform]] which will lead to a large ledge with another new [[life]]. There is a series of smaller ledges which will take him to the level's [[cage]]. This can be reached by jumping left and climbing a vine. | ||
Once the [[cage]] is smashed, [[Rayman]] can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level. | Once the [[cage]] is smashed, [[Rayman]] can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level. | ||
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==Part 4== | ==Part 4== | ||
The fourth part is the longest part of Spellbound Forest. [[Rayman]] must first move right, over a small gap, until he comes to a body of water. There is a hanging [[plum]] that he can use to cross it, avoiding [[piranha]]s as he goes. When he reaches a small island, a falling platform will appear behind him, which he can use to access a swinging [[plum]] to the left. Continuing to the right will lead him initially to a dead end. There is a large body of water which requires a [[plum]], but this plum cannot be accessed from the ground. | The fourth part is the longest part of Spellbound Forest. [[Rayman]] must first move right, over a small gap, until he comes to a body of water. There is a hanging [[plum]] that he can use to cross it, avoiding [[piranha]]s as he goes. When he reaches a small island, a falling [[head platform]] will appear behind him, which he can use to access a swinging [[plum]] to the left. Continuing to the right will lead him initially to a dead end. There is a large body of water which requires a [[plum]], but this plum cannot be accessed from the ground. | ||
Instead, [[Rayman]] must use the swinging [[plum]] to the left to reach a collection of ledges above, and another falling platform and swinging [[plum]] to reach another couple of high ledges with two [[Livingstone]]s. There is a series of vines and ledges above that will lead [[Rayman]] to another [[Bonus level (Rayman 1)|bonus level]]. However, if he carries on down below the [[Livingstone]]s, he can land on a platform from which he can hit the [[plum]] above the body of water that he reached earlier, and then ride it to the other side. | Instead, [[Rayman]] must use the swinging [[plum]] to the left to reach a collection of ledges above, and another falling [[head platform]] and swinging [[plum]] to reach another couple of high ledges with two [[Livingstone]]s. There is a series of vines and ledges above that will lead [[Rayman]] to another [[Bonus level (Rayman 1)|bonus level]]. However, if he carries on down below the [[Livingstone]]s, he can land on a grassy platform from which he can hit the [[plum]] above the body of water that he reached earlier, and then ride it to the other side. | ||
From here, a series of small islands will lead him to two falling | From here, a series of small islands will lead him to two falling [[head platform]]s above the water, between which lies a vine. Climbing this vine will lead [[Rayman]] to a small ledge with a ledge to the left that is too high to reach and a falling [[head platform]] to the right. The falling [[head platform]] takes [[Rayman]] to another ledge with a small body of water which can be crossed via another falling [[head platform]]. Crossing this will cause a new, falling [[head platform]] to appear to the left. The part's only [[cage]] can be viewed from this area but not reached, as it is blocked by an immovable tree. | ||
The | The falling [[head platform]] takes [[Rayman]] to another ledge with a body of water, identical to the first one, but this time there are [[piranha]]s in there which make crossing it a bit trickier. On the other side, [[Rayman]] will find a [[Ting]] and a heart, and a series of [[Ting]]s will appear taking [[Rayman]] back to the immovable tree that blocks the [[cage]]. However, this time a falling [[head platform]] will appear which [[Rayman]] can use to pass over the tree and break the [[cage]]. | ||
[[Rayman]] can then drop back down to the ground and continue right. He will find another [[plum]] to ride, but this time he will have to jump and avoid [[Spiky fruit|spiky fruits]] that will either swing or drop on him to try to hinder his progress. Once he has crossed this body of water, he will come to more ledges with [[Antitoon]]s, as well as [[piranha]]s jumping up from the waters below. To the far right, he will find a rising platform that will take him to another series of ledges, which he must cross, avoiding or defeating [[piranha]]s and [[Antitoon]]s all the way. Eventually, he will come to a large ledge which, when he crosses as far left as he can go, will spawn | [[Rayman]] can then drop back down to the ground and continue right. He will find another [[plum]] to ride, but this time he will have to jump and avoid [[Spiky fruit|spiky fruits]] that will either swing or drop on him to try to hinder his progress. Once he has crossed this body of water, he will come to more ledges with [[Antitoon]]s, as well as [[piranha]]s jumping up from the waters below. To the far right, he will find a rising [[head platform]] that will take him to another series of ledges, which he must cross, avoiding or defeating [[piranha]]s and [[Antitoon]]s all the way. Eventually, he will come to a large ledge which, when he crosses as far left as he can go, will spawn a falling [[head platform]] to the right, leading to a vine. | ||
At the top of the vine is another new [[life]], and to the right a ledge with a [[Livingstone]]. Once the [[Livingstone]] is defeated, [[Rayman]] just needs to cross two small gaps to his right and the level is complete. | At the top of the vine is another new [[life]], and to the right a ledge with a [[Livingstone]]. Once the [[Livingstone]] is defeated, [[Rayman]] just needs to cross two small gaps to his right and the level is complete. | ||
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SF 7.PNG | SF 7.PNG | ||
SF 8.PNG | SF 8.PNG | ||
Rayman-GBC-Walking-antitoon.png | |||
Rayman-GBC-Livingstone.png | |||
Rayman-GBC-Livingstone-duck.png | |||
Rayman-GBC-Livingstone-hands.png | |||
Rayman-GBC-Flying-piranha-hit.png | |||
Rayman-GBC-Life.png | |||
Rayman-GBC-Heart.png | |||
</gallery> | </gallery> | ||