Spellbound Forest (Rayman 1): Difference between revisions

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==Part 2==
==Part 2==
This part is longer and more complex than the first one. [[Rayman]] must begin by moving right and jumping a gap, collecting three [[Ting]]s as he goes. As he does this, a moving platform will appear on the far left, back the way he came, which will lead him to the first [[cage]] of the game. However, this [[cage]] cannot be reached until [[Rayman]] has gained the [[helicopter]] power. Taking this route will also reveal the first enemy of the game, which appears to be a flying [[Antitoon]].
This part is longer and more complex than the first one. [[Rayman]] must begin by moving right and jumping a gap, collecting three [[Ting]]s as he goes. As he does this, moving [[head platform]]s will appear on the far left, back the way he came, which will lead him to the first [[cage]] of the game. However, this [[cage]] cannot be reached until [[Rayman]] has gained the [[helicopter]] power. Taking this route will also reveal the first enemy of the game, which appears to be a flying [[Antitoon]].


Next, [[Rayman]] will have to jump onto a swinging [[plum]], and then onto a falling platform, before finally landing on top of a tree. From there, he can leap to the next major platform. There, he will find a bouncing [[plum]] and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead [[Rayman]] to another new [[life]].  
Next, [[Rayman]] will have to jump onto a swinging [[plum]], and then onto a falling [[head platform]], before finally landing on top of a tree. From there, he can leap to the next major grassy platform. There, he will find a bouncing [[plum]] and a vine. He can also jump down on the left side of the ledge to find the game's first [[Bonus level (Rayman 1)|bonus level]]. Taking the vine will lead [[Rayman]] to another new [[life]].  


Once he is ready, he can use his [[Telescopic fist|fist]] to punch the bouncing [[plum]] to the water on the right of the platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first [[cage]] that can be broken. After crossing more vines, ledges, [[plum]]s and encountering two [[Antitoon]]s and a [[Livingstone]], he will come to the level's [[exit sign]]. There is, however, another secret area that can be accessed using the two vines above the [[exit sign]].
Once he is ready, he can use his [[Telescopic fist|fist]] to punch the bouncing [[plum]] to the water on the right of the grassy platform and ride it across, encountering [[piranha]]s on the way. He will eventually come to a series of small islands where he will encounter the first [[cage]] that can be broken. After crossing more vines, ledges, [[plum]]s and encountering two [[Antitoon]]s and a [[Livingstone]], he will come to the level's [[exit sign]]. There is, however, another secret area that can be accessed using the two vines above the [[exit sign]].


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The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of [[the Swamps of Forgetfulness]] in [[Rayman 1|the original version of the game]]. A short clip will play prior to the start of this stage showing [[Rayman]] jumping out of some violent waters, warning the player of the flood about to start in the new stage.
The third part is one of the three levels in the game where the player must avoid rising water, similar to the first stage of [[the Swamps of Forgetfulness]] in [[Rayman 1|the original version of the game]]. A short clip will play prior to the start of this stage showing [[Rayman]] jumping out of some violent waters, warning the player of the flood about to start in the new stage.


[[Rayman]] starts by moving right until he comes to a platform which he can use to get away from the rising water. He must climb the level using ledges and platforms, collecting [[Ting]]s as he goes, until finally he reaches a large ledge with a tree. He can use a vine to reach a large, sloped ledge on top of the tree and carry on upwards. Further along, he will encounter an [[Antitoon]] and finally reach the top of another tree. From there, he can jump a few more vines and land on a rising platform which will lead to a large ledge with another new [[life]]. There is a series of smaller ledges which will take him to the level's [[cage]]. This can be reached by jumping left and climbing a vine.
[[Rayman]] starts by moving right until he comes to a [[head platform]] which he can use to get away from the rising water. He must climb the level using ledges and [[head platform]]s, collecting [[Ting]]s as he goes, until finally he reaches a large ledge with a tree. He can use a vine to reach a large, sloped ledge on top of the tree and carry on upwards. Further along, he will encounter an [[Antitoon]] and finally reach the top of another tree. From there, he can jump a few more vines and land on a rising [[head platform]] which will lead to a large ledge with another new [[life]]. There is a series of smaller ledges which will take him to the level's [[cage]]. This can be reached by jumping left and climbing a vine.


Once the [[cage]] is smashed, [[Rayman]] can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level.
Once the [[cage]] is smashed, [[Rayman]] can continue to the next ledge and follow it upwards, climb on a vine, and jump to a final ledge where he will be able to exit the level.
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==Part 4==
==Part 4==
The fourth part is the longest part of Spellbound Forest. [[Rayman]] must first move right, over a small gap, until he comes to a body of water. There is a hanging [[plum]] that he can use to cross it, avoiding [[piranha]]s as he goes. When he reaches a small island, a falling platform will appear behind him, which he can use to access a swinging [[plum]] to the left. Continuing to the right will lead him initially to a dead end. There is a large body of water which requires a [[plum]], but this plum cannot be accessed from the ground.
The fourth part is the longest part of Spellbound Forest. [[Rayman]] must first move right, over a small gap, until he comes to a body of water. There is a hanging [[plum]] that he can use to cross it, avoiding [[piranha]]s as he goes. When he reaches a small island, a falling [[head platform]] will appear behind him, which he can use to access a swinging [[plum]] to the left. Continuing to the right will lead him initially to a dead end. There is a large body of water which requires a [[plum]], but this plum cannot be accessed from the ground.


Instead, [[Rayman]] must use the swinging [[plum]] to the left to reach a collection of ledges above, and another falling platform and swinging [[plum]] to reach another couple of high ledges with two [[Livingstone]]s. There is a series of vines and ledges above that will lead [[Rayman]] to another [[Bonus level (Rayman 1)|bonus level]]. However, if he carries on down below the [[Livingstone]]s, he can land on a platform from which he can hit the [[plum]] above the body of water that he reached earlier, and then ride it to the other side.
Instead, [[Rayman]] must use the swinging [[plum]] to the left to reach a collection of ledges above, and another falling [[head platform]] and swinging [[plum]] to reach another couple of high ledges with two [[Livingstone]]s. There is a series of vines and ledges above that will lead [[Rayman]] to another [[Bonus level (Rayman 1)|bonus level]]. However, if he carries on down below the [[Livingstone]]s, he can land on a grassy platform from which he can hit the [[plum]] above the body of water that he reached earlier, and then ride it to the other side.


From here, a series of small islands will lead him to two falling platforms above the water, between which lies a vine. Climbing this vine will lead [[Rayman]] to a small ledge with a ledge to the left that is too high to reach and a falling platform to the right. The falling platform takes [[Rayman]] to another ledge with a small body of water which can be crossed via a falling platform. Crossing this will cause a falling platform to appear to the right. The part's only [[cage]] can be viewed from this area but not reached, as it is blocked by an immovable tree.
From here, a series of small islands will lead him to two falling [[head platform]]s above the water, between which lies a vine. Climbing this vine will lead [[Rayman]] to a small ledge with a ledge to the left that is too high to reach and a falling [[head platform]] to the right. The falling [[head platform]] takes [[Rayman]] to another ledge with a small body of water which can be crossed via another falling [[head platform]]. Crossing this will cause a new, falling [[head platform]] to appear to the left. The part's only [[cage]] can be viewed from this area but not reached, as it is blocked by an immovable tree.


The new falling platform takes [[Rayman]] to another ledge with a body of water, identical to the first one, but this time there are [[piranha]]s in there which make crossing it a bit trickier. On the other side, [[Rayman]] will find a [[Ting]] and a heart, and a series of [[Ting]]s will appear taking [[Rayman]] back to the immovable tree that blocks the [[cage]]. However, this time a falling platform will appear which [[Rayman]] can use to pass over the tree and break the [[cage]].
The falling [[head platform]] takes [[Rayman]] to another ledge with a body of water, identical to the first one, but this time there are [[piranha]]s in there which make crossing it a bit trickier. On the other side, [[Rayman]] will find a [[Ting]] and a heart, and a series of [[Ting]]s will appear taking [[Rayman]] back to the immovable tree that blocks the [[cage]]. However, this time a falling [[head platform]] will appear which [[Rayman]] can use to pass over the tree and break the [[cage]].


[[Rayman]] can then drop back down to the ground and continue right. He will find another [[plum]] to ride, but this time he will have to jump and avoid [[Spiky fruit|spiky fruits]] that will either swing or drop on him to try to hinder his progress. Once he has crossed this body of water, he will come to more ledges with [[Antitoon]]s, as well as [[piranha]]s jumping up from the waters below. To the far right, he will find a rising platform that will take him to another series of ledges, which he must cross, avoiding or defeating [[piranha]]s and [[Antitoon]]s all the way. Eventually, he will come to a large ledge which, when he crosses as far left as he can go, will spawn another falling platform to the right, leading to a vine.
[[Rayman]] can then drop back down to the ground and continue right. He will find another [[plum]] to ride, but this time he will have to jump and avoid [[Spiky fruit|spiky fruits]] that will either swing or drop on him to try to hinder his progress. Once he has crossed this body of water, he will come to more ledges with [[Antitoon]]s, as well as [[piranha]]s jumping up from the waters below. To the far right, he will find a rising [[head platform]] that will take him to another series of ledges, which he must cross, avoiding or defeating [[piranha]]s and [[Antitoon]]s all the way. Eventually, he will come to a large ledge which, when he crosses as far left as he can go, will spawn a falling [[head platform]] to the right, leading to a vine.


At the top of the vine is another new [[life]], and to the right a ledge with a [[Livingstone]]. Once the [[Livingstone]] is defeated, [[Rayman]] just needs to cross two small gaps to his right and the level is complete.
At the top of the vine is another new [[life]], and to the right a ledge with a [[Livingstone]]. Once the [[Livingstone]] is defeated, [[Rayman]] just needs to cross two small gaps to his right and the level is complete.
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