A Madman's Creation!: Difference between revisions

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==Description==
==Description==
Granted the power of the [[Blue Punch]] by [[Gandalf]], the heroes will use it to destroy a [[cage]] and a few [[Underwater Toad]]s. After hitting a [[switch]] with it that provokes a total blackout and lack of energy and advancing a bit by landing on a large button, the team reactivates the energy but also an alarm and the self-destruction of that section of the base, and a [[Mechanical Dragon]] activates. The team needs to get to two short platforms flying for the battle to begin. The [[Mechanical Dragon]]'s weak spot is a purple object inside his mouth that is used to create dangerous [[laser]]s. After shooting a [[laser]] the weak spot is shown; it gives the players the opportunity to shoot it multiple times with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] as it shortly flies away. The heroes will need to advance to an air current to [[Helicopter|glide]] on. A small but long pipe appears to block the [[Mechanical Dragon]]'s [[laser]]. After the [[laser]] disappears, the team can shoot the purple weak spot with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] again, and then the team must advance again through the collapsing pipes to three chains hanging on devices. A moving platform serves as a block to the [[laser]]. The [[Mechanical Dragon]] moves to a spot where after the [[laser]] is shot, the [[Blue Punch]] can be used to at last destroy the [[Mechanical Dragon]]. The heroes land on it and find the [[Dark Teensy]] who made his way out the by now destroyed giant robot and stuck between it. Punching him will result in a fate like the first three [[Dark Teensy|Dark Teensies]]. This completes the level.
Granted the power of the [[Blue Punch]] by [[Gandalf]], the heroes will use it to destroy a [[cage]] and a few [[Underwater Toad]]s. After hitting a [[switch]] with it, the team provokes a power blackout. Further advancing and landing on a large button, they reactivate the power but also an alarm, the self-destruction of that section of the base and a [[Mechanical Dragon]]. The team needs to get to two short platforms flying for the battle to begin. The [[Mechanical Dragon]]'s weak spot is a purple object inside his mouth that is used to create dangerous [[laser]]s. After shooting a [[laser]] the weak spot is shown; it gives the players the opportunity to shoot it multiple times with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] as it shortly flies away. The heroes will need to advance to an air current to [[Helicopter|glide]] on. A small but long pipe appears to block the [[Mechanical Dragon]]'s [[laser]]. After the [[laser]] disappears, the team can shoot the purple weak spot with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] again, and then the team must advance again through the collapsing pipes to three chains hanging on devices. A moving platform serves as a block to the [[laser]]. The [[Mechanical Dragon]] moves to a spot where after the [[laser]] is shot, the [[Blue Punch]] can be used to at last destroy the [[Mechanical Dragon]]. The heroes land on it and find the [[Dark Teensy]], who made his way out the by now destroyed giant robot and stuck between it. Punching him will result in a fate like the first three [[Dark Teensy|Dark Teensies]]. This completes the level.


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