A Madman's Creation!: Difference between revisions

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==Description==
==Description==
Granted the power of the [[Blue Punch]] by [[Gandalf]], the heroes will use it to destroy a [[cage]] and a few [[Underwater Toad]]s. After hitting a [[switch]] with it, the team provokes a power blackout. Further advancing and landing on a large button, they reactivate the power but also trigger an alarm as well as the self-destruction of that section of the base. A [[Mechanical Dragon]] is suddenly activated and begins chasing them. The team needs to get to two short platforms flying for the battle to begin. The [[Mechanical Dragon]]'s weak spot is a purple object inside his mouth that is used to create dangerous [[laser]]s. After shooting a [[laser]] the weak spot is shown; it gives the players the opportunity to shoot it multiple times with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] as it shortly flies away. The heroes will need to advance to an air current to [[Helicopter|glide]] on. A small but long pipe appears to block the [[Mechanical Dragon]]'s [[laser]]. After the [[laser]] disappears, the team can shoot the purple weak spot with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] again, and then the team must advance again through the collapsing pipes to three chains hanging on devices. A moving platform serves as a block to the [[laser]]. The [[Mechanical Dragon]] moves to a spot where after the [[laser]] is shot, the [[Blue Punch]] can be used to at last destroy the [[Mechanical Dragon]]. The heroes land on it and find the [[Dark Teensy]], who made his way out the by now destroyed giant robot and stuck between it. Punching him will result in a fate like the first three [[Dark Teensy|Dark Teensies]]. This completes the level.
Granted the power of the [[Blue Punch]] by [[Gandalf]], the heroes will use it to destroy a [[cage]] and a few [[Spy Toad]]s. After hitting a [[switch]] with it, the team provokes a power blackout. Further advancing and landing on a large button, they reactivate the power but also trigger an alarm as well as the self-destruction of that section of the base. A [[Mechanical Dragon]] is suddenly activated and begins chasing them. The team needs to get to two short platforms flying for the battle to begin. The [[Mechanical Dragon]]'s weak spot is a purple jewel inside his mouth that is used to create dangerous [[laser]]s. After shooting a [[laser]] the weak spot is shown; it gives the players the opportunity to shoot it multiple times with the [[Blue Punch]]. It stuns the [[Mechanical Dragon]] as it shortly flies away. The heroes will need to advance to an air current to [[Helicopter|glide]] on. A small but long pipe appears to block the [[Mechanical Dragon]]'s [[laser]]. After the [[laser]] disappears, the team can shoot the purple weak spot with the [[Blue Punch]]. If the heroes miss the opportunity, the long pipe splits into three small pipes, and the Mechanical Dragon moves to the other side of the screen as he attacks again. When the pipe splits, some [[Spy Toad]]s with jetpacks will appear as well. When the players do eventually succeed in shooting the weak spot, it stuns the [[Mechanical Dragon]] again, and then the team must advance again through the collapsing pipes to three chains hanging on devices. A moving platform serves as a block to the [[laser]]. The [[Mechanical Dragon]] moves to a spot where after the [[laser]] is shot, the [[Blue Punch]] can be used to at last destroy the [[Mechanical Dragon]]. The heroes land on it and find the [[Dark Teensy]], who made his way out the by now destroyed giant robot and stuck between it. Punching him will result in a fate like the first three [[Dark Teensy|Dark Teensies]]. This completes the level.
 
<gallery widths="320px" heights="180px">
A Madman's Creation! 1.jpg|The start of the level.
A Madman's Creation! 2.jpg|A [[Teensie]] [[cage]] and a [[Spy Toad]].
</gallery>


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==Name in other languages==
==Name in other languages==