Rayman Raving Rabbids (Game Boy Advance): Difference between revisions

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Each world contains 4 levels (with the exception of [[Sweets (world)|The Sweets World]] which has 5), plus one boss level accessible at the end of the world. All levels but the boss levels contain [[Yellow Lum]]s, either 50 or 100 of them. Most of the levels (not including the time-based ones) also contain [[Cage]]s to break (always 5 per level). The levels always contain only a single phase, although sometimes it can be fairly long and have lums or cages in hidden or not easily accessible areas. Any level can be replayed an unlimited number of times to obtain lums and cages missed, although there does not seem to be any requirement to collect them all, other than for the sake of achievement. There is a total of 1550 [[Yellow Lum]]s (more than in any other Rayman game) and a total of 60 [[Cage]]s.
Each world contains 4 levels (with the exception of [[Sweets (world)|The Sweets World]] which has 5), plus one boss level accessible at the end of the world. All levels but the boss levels contain [[Yellow Lum]]s, either 50 or 100 of them. Most of the levels (not including the time-based ones) also contain [[Cage]]s to break (always 5 per level). The levels always contain only a single phase, although sometimes it can be fairly long and have lums or cages in hidden or not easily accessible areas. Any level can be replayed an unlimited number of times to obtain lums and cages missed, although there does not seem to be any requirement to collect them all, other than for the sake of achievement. There is a total of 1550 [[Yellow Lum]]s (more than in any other Rayman game) and a total of 60 [[Cage]]s.


Rayman's powers in the game are almost identical to those in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], and include the [[Telescopic fist]], the [[Grappling fist]], [[Hanging]] and [[Helicopter]]. The [[Super helicopter]] power is available in select areas through [[Blue Lum]]s. However, the [[Bodyshot]] power from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] as well as the [[Running]] power from [[Rayman 1]] and [[Rayman Advance]] are missing.
Rayman's powers in the game are almost identical to those in [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], and include the [[telescopic fist]], the [[grappling fist]], [[hanging]] and the [[helicopter]]. The [[super helicopter]] power is available in select areas through [[Blue Lum]]s. However, the [[Bodyshot]] power from [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']] as well as the [[running]] power from [[Rayman 1|the original ''Rayman'']] are missing.


Additional powers are unlocked in the form of [[#Costumes|Costumes]]. The concept of Costumes resembles that of [[Laser-Washing Powder|Combat Fatigues]] in ''[[Rayman 3]]''.
Additional powers are unlocked in the form of [[#Costumes|Costumes]]. The concept of Costumes resembles that of [[Laser-Washing Powder|Combat Fatigues]] in ''[[Rayman 3]]''.