Rayman (early production): Difference between revisions

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*''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''
*''This article is about the early production of the of the game. For the SNES prototype, see [[Rayman (cancelled prototype)]].''
[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|right|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
[[File:Rayman 1 - Japanese back cover 2.jpg|240px|thumb|right|An early version of [[Candy Château]] can be seen in the Japanese PC back cover.]]
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations and that a 32x Port was going to be released.
Over the years, a considerable amount of information regarding the early development of [[Rayman 1|the original ''Rayman'' game]] has been unveiled, mainly through beta versions leaked to the public and [[Rayman Designer hacking|''Rayman Designer'' hacking]]. An interview also revealed that [[Rayman]] had had his limbs removed due to technical limitations, and that a Sega 32x port was going to be released.


== General ==
== General ==
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=== Unused objects ===
=== Unused objects ===
The PC version added support for an additional object type, named TYPE_SLOPEY_PLAT in the code. This acts like a solid platform which will tilt as the player stands on its edges, causing it to become slippery. It was never used in the final game and the PC version's ports don't include the code for rotating the sprite graphics as that was written in assembly specifically for the PC version. It is not confirmed for which sprite this type would have been used, but the sprite shown below remains unused while being added for the PC version and is within the sprite size which the game's rotation code expects, so it is likely to have been the one.
The PC version added support for an additional object type, named TYPE_SLOPEY_PLAT in the code. This acts like a solid platform which will tilt as the player stands on its edges, causing it to become slippery. It was never used in the final game and the PC version's ports don't include the code for rotating the sprite graphics as that was written in assembly specifically for the PC version. It is not confirmed for which sprite this type would have been used, but the bottle cap shown below remains unused while being added for the PC version and is within the sprite size which the game's rotation code expects, so it is likely to have been the one.


<gallery class="sprite" widths="316px" heights="200px">
<gallery class="sprite" widths="316px" heights="200px">