The Woods of Light: Difference between revisions
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{{R2PCLevel | {{R2PCLevel | ||
| name = The Woods of Light | | name = The Woods of Light | ||
| image = [[ | | image = [[File:TheWoodsOfLightPC.jpg|320px|The Woods of Light]] | ||
| preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | | preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | ||
| followed by = [[The Fairy Glade]] | | followed by = [[The Fairy Glade]] | ||
| lums = [[ | | lums = [[File:Icon5.png|5]] | ||
| cages = [[ | | cages = [[File:Icon2.png|2]] | ||
}} | }} | ||
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[[Rayman]] decides to head for [[the Fairy Glade]], where she is held captive. Before doing so he frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[Yellow Lum]]s in the level, the [[Teensie]]s will open a [[Spiral Door]] to [[the Hall of Doors]] which he will be able to use to leave this level and continue on to [[the Fairy Glade]]. | [[Rayman]] decides to head for [[the Fairy Glade]], where she is held captive. Before doing so he frees a group of [[Teensie]]s who argue over who of them is the king. If he has collected the five [[Yellow Lum]]s in the level, the [[Teensie]]s will open a [[Spiral Door]] to [[the Hall of Doors]] which he will be able to use to leave this level and continue on to [[the Fairy Glade]]. | ||
<gallery | <gallery widths="320px" heights="240px"> | ||
R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light. | R2TGE-PC-TheWoodsOfLight-HallOfDoors.jpg|The [[Spiral Door]] in [[the Hall of Doors]] which takes [[Rayman]] to the Woods of Light. | ||
BzzitRayman2.jpg|A few [[mosquito]]es briefly appear in the Woods of Light. | BzzitRayman2.jpg|A few [[mosquito]]es briefly appear in the Woods of Light. | ||
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{{R2DCLevel | {{R2DCLevel | ||
| name = The Woods of Light | | name = The Woods of Light | ||
| image = [[ | | image = [[File:TheWoodsOfLightDC.jpg|320px|The Woods of Light]] | ||
| preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | | preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | ||
| followed by = [[The Fairy Glade]] | | followed by = [[The Fairy Glade]] | ||
| lums = [[ | | lums = [[File:Icon5.png|5]] | ||
| cages = [[ | | cages = [[File:Icon2.png|2]] | ||
}} | }} | ||
The level is almost identical to that in the original version, though it is graphically enhanced; for example, [[Popolopoï]]s and a flower bed were added to the area where [[Rayman]] learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level. | The level is almost identical to that in the original version, though it is graphically enhanced; for example, [[Popolopoï]]s and a flower bed were added to the area where [[Rayman]] learns to wall jump. The most notable gameplay enhancement is the inclusion of a [[Purple Lum]] found high up in the air at the near end of the level. [[Rayman]] can only reach this once he climbs between the two walls to the top of the ledge, and then the [[Purple Lum]] will take him onto another ledge that gives him access to the [[Globox Village]], a location exclusive to the Dreamcast version. However, [[Rayman]] will need to return to the Woods of Light in order to use it, once he has rescued [[Ly]] from her prison in [[the Fairy Glade]] and acquired the power to swing onto [[Purple Lum]]s from the [[Silver Lum]] she gives to him. | ||
Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version. | Notably, [[the Hall of Doors]] is replaced by [[the Isle of Doors]] in the Dreamcast version. | ||
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In [[Rayman 2 (iOS)|the iOS version]], which is directly based on the Dreamcast version, the ledge to access [[Globox Village]] and [[Murfy]]'s [[Stone of Thought|hint stone]] still exist, but as [[Globox Village|the village]] itself has been removed, the [[Purple Lum]] is absent and the [[Stone of Thought|hint stone]] does not function. | In [[Rayman 2 (iOS)|the iOS version]], which is directly based on the Dreamcast version, the ledge to access [[Globox Village]] and [[Murfy]]'s [[Stone of Thought|hint stone]] still exist, but as [[Globox Village|the village]] itself has been removed, the [[Purple Lum]] is absent and the [[Stone of Thought|hint stone]] does not function. | ||
<gallery | <gallery widths="320px" heights="240px"> | ||
The Isle of Doors DC 01 The Woods of Light.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light. | The Isle of Doors DC 01 The Woods of Light.jpg|The [[Spiral Door]] in [[the Isle of Doors]] which leads to the Woods of Light. | ||
TheWoodsOfLightButterfliesDC.jpg|[[Popolopoï]]s can be found in the Dreamcast version. | TheWoodsOfLightButterfliesDC.jpg|[[Popolopoï]]s can be found in the Dreamcast version. | ||
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{{R2PSLevel | {{R2PSLevel | ||
| name = The Clearing | | name = The Clearing | ||
| image = [[ | | image = [[File:Rayman 2 PS1 Loading Screen 1.png|320px|The Clearing]] | ||
| preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | | preceded by = [[Buccaneer|The ''Buccaneer'']] (escape) | ||
| followed by = [[The Fairy Glade]] | | followed by = [[The Fairy Glade]] | ||
| lums = [[ | | lums = [[File:Icon1PS.png|1]][[File:Icon0PS.png|0]] | ||
| denys = [[ | | denys = [[File:Icon0PS.png|0]] | ||
| ludivs = [[ | | ludivs = [[File:Icon0PS.png|0]] | ||
| murphys = [[ | | murphys = [[File:Icon0PS.png|0]] | ||
}} | }} | ||
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A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping. | A very subtle difference present is that the [[baby Globox]]es continue crying throughout and after the cut scene, rather than stopping. | ||
<gallery | <gallery widths="320px" heights="240px"> | ||
The Hall of Doors PS1 01 The Clearing.jpg||The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing. | The Hall of Doors PS1 01 The Clearing.jpg||The [[Spiral Door]] in [[the Hall of Doors]] which leads to the Clearing. | ||
TheClearingWaterfall.jpg|The waterfall at the beginning of the level. | TheClearingWaterfall.jpg|The waterfall at the beginning of the level. | ||
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| followed by = [[The Fairy's Glade]] | | followed by = [[The Fairy's Glade]] | ||
| hub = None | | hub = None | ||
| lums = [[ | | lums = [[File:Icon5.png|5]] | ||
| familiarspirits = [[ | | familiarspirits = [[File:Icon1.png|1]] | ||
}} | }} | ||
In ''[[Rayman Revolution]]'', this level may only be accessed once and as such it is not connected to any of the three hubs in the game. The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a [[Yellow Lum]], the first of 80 [[Familiar Spirit]]s is rescued from the first [[cage]] in the level (the other [[cage]] carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of [[cage]]s in the game), and [[Murfy]] will appear to explain the purpose of these [[Familiar Spirit|blue spirits]]. The [[Yellow Lum]] that is usually found in the [[cage]] in other versions is located at the ledge opposite the ledge on which the [[baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the [[Yellow Lum]]s instead of [[Murfy]] himself initially. | In ''[[Rayman Revolution]]'', this level may only be accessed once and as such it is not connected to any of the three hubs in the game. The beginning area has been completely remodelled (for example the waterfall and the stone bridge seen in previous versions are absent). While the five [[Yellow Lum]]s and the two [[cage]]s remain intact in this version, instead of a [[Yellow Lum]], the first of 80 [[Familiar Spirit]]s is rescued from the first [[cage]] in the level (the other [[cage]] carrying the [[Grand Minimus]] and his cohorts does not count towards the total number of [[cage]]s in the game), and [[Murfy]] will appear to explain the purpose of these [[Familiar Spirit|blue spirits]]. The [[Yellow Lum]] that is usually found in the [[cage]] in other versions is located at the ledge opposite the ledge on which the [[baby Globox]]es stand, and a [[Stone of Thought]] explains the purpose of the [[Yellow Lum]]s instead of [[Murfy]] himself initially. | ||
At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the [[cage]]s. The [[Spiral Door]] the [[Grand Minimus]] creates for [[Rayman]] will not take him to either [[the Hall of Doors]] nor the [[the Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on. | At the end of the level, [[Rayman]] finally acquires his [[magic fist]] from the [[Grand Minimus]], who gives him a [[Silver Lum]] that again was passed to him by [[Ly]], thus permanently replacing his punching power which he used to break the [[cage]]s. The [[Spiral Door]] the [[Grand Minimus]] creates for [[Rayman]] will not take him to either [[the Hall of Doors]] nor the [[the Isle of Doors]], but to the [[Minisaurus Plain]], therefore he will not be able to return to the Woods of Light from then on. | ||
<gallery | <gallery widths="320px" heights="240px"> | ||
FamiliarSpiritWoL.jpg|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first [[cage]]. | FamiliarSpiritWoL.jpg|Instead of a [[Yellow Lum]], a [[Familiar Spirit]] is found in the very first [[cage]]. | ||
</gallery> | </gallery> | ||