The Swamp: Difference between revisions
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'''The Swamp''' is the third world in ''[[Rayman Mini]]''. It is a murky environment with a lot of [[mushroom]]s and stagnating bodies of water | '''The Swamp''' is the third world in ''[[Rayman Mini]]''. It is a murky environment with a lot of [[mushroom]]s and stagnating bodies of water. | ||
* 3-1 Enter The Swamp | * 3-1 Enter The Swamp | ||
Enter The Swamp introduces [[Dragonfly (Rayman Mini)|dragonflies]] to the game, as well as [[mushroom]] platforms that pop out of [[bulb]]s, similarly to the blue [[flower]] platforms. | |||
<gallery widths="320px" heights="180px"> | |||
Enter The Swamp 1.png|The start of the level. | |||
Enter The Swamp 2.png|[[Rayman]] [[running]] through The Swamp. | |||
Enter The Swamp 3.png|A [[mushroom]] platform. | |||
</gallery> | |||
* 3-2 Dragonflies Party | * 3-2 Dragonflies Party | ||
Dragonflies Party features multiple [[Dragonfly (Rayman Mini)|dragonflies]] so [[Rayman]] can hang onto them and reach new heights. | |||
<gallery widths="320px" heights="180px"> | |||
Dragonflies Party 1.png|The start of the level. | |||
Dragonflies Party 2.png|[[Rayman]] bouncing towards a [[Skull Coin]]. | |||
Dragonflies Party 3.png|Three [[Dragonfly (Rayman Mini)|dragonflies]]. | |||
</gallery> | |||
* 3-3 Bouncy Marsh | * 3-3 Bouncy Marsh | ||
This level uses a unique type of ground that [[Rayman]] can bounce on, and features plenty of closed [[spiky flower]]s. | |||
<gallery widths="320px" heights="180px"> | |||
Bouncy Marsh 1.png|The start of the level. | |||
Bouncy Marsh 2.png|[[Rayman]] jumping over a closed [[spiky flower]]. | |||
Bouncy Marsh 3.png|[[Rayman]] swinging over a [[Darkroot]]. | |||
</gallery> | |||
* 3-4 Stormy Night | * 3-4 Stormy Night | ||
Stormy Night features a unique gimmick where the background lightning lights up the dimly lit level. In this level, [[Lum (UbiArt games)|Lums]] also flash to light up [[Rayman]]'s way. | |||
<gallery widths="320px" heights="180px"> | |||
Stormy Night 1.png|The start of the level. | |||
Stormy Night 2.png|[[Rayman]] kicking a [[Psychlops]]. | |||
Stormy Night 3.png|[[Lum (UbiArt games)|Lums]] flash in this level. | |||
Stormy Night 4.png|Some [[spiky flower]]s in the dark. | |||
</gallery> | |||
* 3-5 To punch or not to punch | * 3-5 To punch or not to punch | ||
This level has multiple points where, as hinted at by the name of the level, the player must choose whether or not to [[Telescopic fist|punch]] [[bulb]]s, because sometimes it can retract [[spiky flower]] clusters, and other times it retracts [[flower]] platforms that [[Rayman]] needs to progress through the level. | |||
<gallery widths="320px" heights="180px"> | |||
To punch or not to punch 1.png|The start of the level. | |||
To punch or not to punch 2.png|[[Rayman]] running on [[flower]] platforms. | |||
To punch or not to punch 4.png|[[Rayman]] ground pounding a [[bulb]] containing [[spiky flower]]s. | |||
</gallery> | |||
* 3-6 On Thorns | * 3-6 On Thorns | ||
This level, as the name implies, has lots of [[Darkroot]]s and [[spiky flower]]s, both open and closed, for [[Rayman]] to avoid. | |||
<gallery widths="320px" heights="180px"> | |||
On Thorns 1.png|The start of the level. | |||
On Thorns 2.png|[[Rayman]] jumping over a [[Darkroot]] and towards a closed [[spiky flower]]. | |||
On Thorns 3.png|[[Rayman]] jumping through open and closed [[spiky flower]]s. | |||
</gallery> | |||
* 3-7 Let's bounce | * 3-7 Let's bounce | ||
This level sees the return of the bouncy ground seen in the third level of this world, albeit more prominently. The level also features multiple [[mushroom]] platforms and [[Darkroot]]s. | |||
<gallery widths="320px" heights="180px"> | |||
Let's bounce 1.png|The start of the level. | |||
Let's bounce 3.png|[[Rayman]] [[Helicopter|flying]] over a [[Darkroot]] and towards a [[Skull Coin]]. | |||
Let's bounce 4.png|[[Rayman]] jumping on [[mushroom]] platforms and towards a [[Psychlops]]. | |||
</gallery> | |||
* 3-8 Poisonous Mushroom | * 3-8 Poisonous Mushroom | ||
Poisonous Mushroom features a purple [[Kuyalum]] that changes the color of the screen. It also introduces red [[ghost]]s to the game. | |||
* 3-B Into Darkness | * 3-B Into Darkness | ||