Shock Rocket: Difference between revisions
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==In [[Rayman in the Phantom Show]]== | ==In [[Rayman in the Phantom Show]]== | ||
[[File:Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg|300px|thumb|right|Rayman using the Rocket Ride ability.]] | [[File:Yves-barthez-mrsh-aw-dlc3-raymanpowers-rocket.jpg|300px|thumb|right|Rayman using the Rocket Ride ability in [[The Western Set]].]] | ||
The Shock Rocket, known as just the '''Rocket''' in this game, makes an appearance in the [[Rayman in the Phantom Show|third DLC]] for [[Mario + Rabbids Sparks of Hope]]. | The Shock Rocket, known as just the '''Rocket''' in this game, makes an appearance in the [[Rayman in the Phantom Show|third DLC]] for [[Mario + Rabbids Sparks of Hope]]. When equipped, [[Rayman]] passively gains an immunity to all Super Effects, as well as upgrading his [[Blaster]] and [[Plunger Guard]] to create an explosion when fired. He also gains a new ability, the '''Rocket Ride''', which acts similarly to the Shock Rocket in [[Rayman 3]]. When launched, a ghost of [[Rayman]] rides atop the remote-controlled rocket, moving across the battlefield and knocking any enemies in its path away. If the player detonates it on command or if it runs out of fuel, the rocket will explode, dealing damage to any enemies and/or covers in its blast radius. It can also be upgraded to apply the Burn Super Effect upon detonation. The costume lasts 1 turn when activated, and has a 3 turn cooldown. | ||
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==Notes== | ==Notes== | ||
*A [http://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch including the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls. | *A [http://www.youtube.com/watch?v=xYjsjQ-4Z-E glitch including the Shock Rocket] is triggered when the player enters the snapshot mode and fires the rocket. This allows the player to control the missile indefinitely and to pass through walls. | ||