Mr Dark's Dare: Difference between revisions

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'''Mr Dark's Dare''' (also known as '''Mr Dark's Château''') is the first and only level of [[Candy Château]], the sixth and last world of ''[[Rayman 1|Rayman]]''. It always consists of 4 parts.
'''Mr Dark's Dare''' (also known as '''Mr Dark's Château''' in the Atari Jaguar version) is the first and only level of [[Candy Château]], the sixth and last world of ''[[Rayman 1|Rayman]]''. It always consists of 4 parts.


[[Image:Chateau1PC.png|thumb|316px|right|The very first scenery of [[Candy Château]]]]
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|[[Image:Chateau1PC.png|thumb|316px|right|The very first scenery of [[Candy Château]]]]
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==Part 1==
==Part 1==
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[[Image:MapCAK1-1PS.jpg|700px|PS version]]
[[Image:MapCAK1-1PS.jpg|700px|PS version]]
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|[[Image:CCJag4.PNG|thumb|320px|left|This part features [[Swiss knife|Swiss knives]] and [[corkscrew]]s]]


==Part 1 (Jaguar)==
==Part 1 (Jaguar)==
In the Atari Jaguar version, this level's layout is completely different.  Instead of riding on the frying pan, Rayman has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear.  He will often have to punch [[Swiss knife|Swiss knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these clouds.   
In the Atari Jaguar version, this level's layout is completely different.  Instead of riding on the [[frying pan]], [[Rayman]] has to follow some [[Ting]]s that form arrows, most of which lead to dead ends but make mostly [[cloud]]s appear.  He will often have to punch [[Swiss knife|Swiss knives]] to get past them unhurt, and duck under [[corkscrew]]s while riding these [[cloud]]s.   
 
[[Image:BadRayman.png|thumb|316px|left|[[Rayman]] is pursued by [[Bad Rayman]]]]
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|[[Image:BadRayman.png|thumb|316px|right|[[Rayman]] is pursued by [[Bad Rayman]]]]


==Part 2==
==Part 2==


In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PS1 version, the method is that [[Rayman]] must jump over the gendoor at the start (shown as [[The Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|GBA version of Rayman]], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.
In this level, [[Mr Dark]] casts a spell on [[Rayman]] and summons [[Bad Rayman]], his evil clone, who copies every single move he makes. He then has to reach the exit sign without touching him. There is a method from preventing [[Mr Dark]] from summoning [[Bad Rayman]]. In the PC and PS1 version, the method is that [[Rayman]] must jump over the gendoor at the start (shown as [[the Magician]]). This can be done by [[Rayman]] staring right at the back of the map (without going right at all when he spawns). Then [[Rayman]] must start his [[running]] abilty then jump and [[helicopter]] straight away. This method can fail sometimes and may need some pratice on. In the [[Rayman Advance|Game Boy Advance version of ''Rayman'']], the gendoor is visible and is noted by a very small [[ting]]. The method is the same, but it is much more easy to jump over.


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==Part 2 (Jaguar)==
==Part 2 (Jaguar)==
Again, this level is completely different in the Jaguar version, and as such, Bad Rayman does not appear at all.  Instead he can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.   
Again, this level is completely different in the Jaguar version, and as such, [[Bad Rayman]] does not appear at all.  Instead he can walk around without the fear of being stalked by a deadly spell, but there are still many dangers that lurk in the area.   


[[Image:CourseForcee.png|thumb|316px|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]]]]
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|[[Image:CourseForcee.png|thumb|316px|right|[[Rayman]] is forced to [[Running|run]] by [[Mr Dark]]]]


==Part 3==
==Part 3==
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[[Image:MapCAK1-3PS.jpg|700px|PS version]]
[[Image:MapCAK1-3PS.jpg|700px|PS version]]


[[Image:MrDark.png|thumb|316px|left|The final battle against [[Mr Dark]]]]
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|[[Image:MrDark.png|thumb|316px|left|The final battle against [[Mr Dark]]]]


==Part 4==
==Part 4==


[[Rayman]] has to battle [[Mr Dark]].
[[Rayman]] has to battle [[Mr Dark]].
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{{Chateaulevels}}
{{Chateaulevels}}