Spectral Swing: Difference between revisions

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The battlefield is large and square, with the [[Phantom]] positioned in the center, with elevated terrain behind him. Surrounding the battlefield are ten [[flying ring]]s arranged in a circle to facilitate [[Rayman]]'s movement. Additionally, there are several [[Sea Stooge]]s and groups of [[Goomba]]s present on the battlefield. After a bit, [[Darkmess portal]]s appear, spawning new [[Sea Stooge]]s and [[Ghostly Walker]]s.
The battlefield is large and square, with the [[Phantom]] positioned in the center, with elevated terrain behind him. Surrounding the battlefield are ten [[flying ring]]s arranged in a circle to facilitate [[Rayman]]'s movement. Additionally, there are several [[Sea Stooge]]s and groups of [[Goomba]]s present on the battlefield. After a bit, [[Darkmess portal]]s appear, spawning new [[Sea Stooge]]s and [[Ghostly Walker]]s.


After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as "Swingin' Phantom", the heroes must first dash the spotlights to break them. One light source is in front of the heroes' starting point, while another is situated behind the [[Phantom]].
After the song, the battle begins. In order to defeat the [[Phantom]], known in this phase as "Swingin' Phantom", the heroes must first dash the spotlights to break them. One light source is in front of the heroes' starting point, while another is situated behind the [[Phantom]].


Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase.
Once all of the lights are destroyed, the [[Phantom]] becomes vulnerable to attacks. From there, the heroes must deal enough damage to him in order to clear the first phase.