Punching Plateaus: Difference between revisions
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| medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | | medallion slot 4 = [[File:Icon1RO.png|15px|1]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | | medallion slot 5 = [[File:Icon3RO.png|15px|3]][[File:Icon0RO.png|15px|0]][[File:Icon0RO.png|15px|0]] [[File:RO-Lums.png|30px|Lums]] | ||
| medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px| | | medallion slot 6 = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon4RO.png|15px|4]][[File:Icon0RO.png|15px|0]] [[File:RO-Clock.png|30px|Time]] | ||
| medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | | medal = [[File:Icon3RO.png|15px|3]][[File:Icon5RO.png|15px|5]][[File:Icon0RO.png|15px|0]] | ||
| coin = [[File:Icon5RO.png|15px|5]] | | coin = [[File:Icon5RO.png|15px|5]] | ||
| cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px| | | cup = [[File:Icon1RO.png|15px|1]][[File:IconColonRO.png|6px|:]][[File:Icon1RO.png|15px|1]][[File:Icon7RO.png|15px|7]] | ||
| relic = [[File:Icon2RO.png|15px|2]] | | relic = [[File:Icon2RO.png|15px|2]] | ||
}} | }} | ||
'''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. As the name implies, attacking plays an important role in this level, | '''Punching Plateaus''' is the fourth level of the [[Jibberish Jungle]], the first world in ''[[Rayman Origins]]''. As the name implies, attacking plays an important role in this level, which is filled with multiple breakable walls and enemies, the most common of which are the [[Livingstone|Lividstones]]. This is the third level to not be included in the [[Back to Origins]] mode in ''[[Rayman Legends]]''. It was formerly known as '''Way Of The Fist'''. | ||
==Area 1== | ==Area 1== | ||
[[The Magician]] is seen at the start of the level on the left again and will tell the | [[The Magician]] is seen at the start of the level on the left again and will tell the heroes about [[bulb-o-Lum]]s, charging their attacks and ground pounding if they attack or jump on his hat. Afterwards the heroes must defeat [[Livingstone|Lividstones]] while avoiding dangerous waters containing [[tentacle claw]]s. The [[Platformman]] also makes his first appearance in this area. The first [[Skull Coin]] is hidden on a small cave with plants, under the cliff with the [[Livingstone|Lividstone]] standing on a [[nenuphar]] next to a green [[bulb]]. To get it, the heroes must fall while making contact with the right wall, then perform a walljump to get into the cave. Then, the heroes can go back to where they were using a regular walljump. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Punching Plateaus 1.jpg|The first area of the level. | Punching Plateaus 1.jpg|The first area of the level. | ||
Punching Plateaus 2.jpg|[[Platformman]]'s first appearance. | Punching Plateaus 2.jpg|The [[Platformman]]'s first appearance. | ||
</gallery> | </gallery> | ||
==Area 2== | ==Area 2== | ||
[[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]] | [[File:Punching Plateaus 3.jpg|320px|thumb|right|The second area.]] | ||
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower bumper]]s. The exit can be found to the right, however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside; the heroes can crush attack the wooden platform below and hit the green [[bulb]], which will create a [[flower bumper]], making the area easily accessible. | Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must make climb out of the chasm to get to the top, by performing more walljumps, using a horizontal vine, and bouncing on [[flower bumper]]s. The exit can be found to the right, however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside; the heroes can crush attack the wooden platform below and hit the green [[bulb]], which will create a [[flower bumper]], making the area easily accessible. | ||
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===[[Relic]] 1=== | ===[[Relic]] 1=== | ||
[[File:Punching Plateaus first relic.png|thumb|left|320px|The first [[relic]] can be found above the heroes, just below the [[flower bumper]].]] | |||
The first [[relic]] can be found directly above the heroes just as they enter this area. | The first [[relic]] can be found directly above the heroes just as they enter this area. | ||
{{Clear}} | {{Clear}} | ||
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===Secret area 1=== | ===Secret area 1=== | ||
[[File:Punching Plateaus 4.jpg|320px|thumb|right|The first secret area.]] | [[File:Punching Plateaus 4.jpg|320px|thumb|right|The first secret area.]] | ||
The heroes must defeat four [[Livingstone|Lividstones]] guarding the [[cage]], while being careful to avoid falling into the [[spiky flower]] pit. They can do this manually, or use [[Swingman]] to swing over them and hit the [[bulb]], causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit. | |||
The heroes must defeat four [[Livingstone|Lividstones]] guarding the [[cage]], while being careful to avoid falling into the [[spiky flower]] pit. They can do this manually, or use a [[Swingman]] to swing over them and hit the [[bulb]], causing the platforms the [[Livingstone|Lividstones are standing on to disappear, making them fall into the pit. | |||
{{Clear}} | {{Clear}} | ||
==Area 3== | ==Area 3== | ||
Similar to the first area, the heroes must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[bulb-o-Lum]] next to the [[Swingman]]. When the heroes hit the bulb, a [[bubble]] containing the [[Skull Coin|coin]] will come out and | Similar to the first area, the heroes must defeat [[Livingstone|Lividstones]] and avoid dangerous waters. Even though an [[Electoon]] can be heard crying for help, it is not in this area. The second [[Skull Coin]] can be found here, hidden inside of a [[bulb-o-Lum]] next to the [[Swingman]]. When the heroes hit the bulb, a [[bubble]] containing the [[Skull Coin|coin]] will come out and appear right in the other side of the water. The heroes must then collect the [[Skull Coin|coin]] quickly before the bubble explodes, while avoiding the [[tentacle claw]]. The third [[Skull Coin]] can be obtained after hitting the [[explosive bulb]] and performing a walljump in the upper area. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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==Area 4== | ==Area 4== | ||
[[File:Punching Plateaus 7.jpg|320px|thumb|right|The fourth area.]] | [[File:Punching Plateaus 7.jpg|320px|thumb|right|The fourth area.]] | ||
This short area is very luscious with life, with clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in [[bubble]]s. Below of the starting area lies the [[#Secret area 2|second secret area]]. | This short area is very luscious with life, with clean waters and flowers that hold [[Lum (UbiArt games)|Lums]] in [[bubble]]s. Below of the starting area lies the [[#Secret area 2|second secret area]]. | ||
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===Secret area 2=== | ===Secret area 2=== | ||
[[File:Punching Plateaus 8.jpg|320px|thumb|left|The second secret area.]] | [[File:Punching Plateaus 8.jpg|320px|thumb|left|The second secret area.]] | ||
Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[flower bumper]]s to bounce back up and defeat them. | Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[flower bumper]]s to bounce back up and defeat them. | ||
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===[[Relic]] 2=== | ===[[Relic]] 2=== | ||
[[File:Punching Plateaus second relic.png|thumb|right|320px|The second [[relic]], above the [[tentacle claw]].]] | |||
The second [[relic]] can be found in this area just above a [[tentacle claw]]. | The second [[relic]] can be found in this area just above a [[tentacle claw]]. | ||
{{clear}} | {{clear}} | ||
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==Area 6== | ==Area 6== | ||
[[File:Punching Plateaus 12.jpg|320px|thumb|left|The sixth and final area.]] | [[File:Punching Plateaus 12.jpg|320px|thumb|left|The sixth and final area.]] | ||
The heroes must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the heroes pose | |||
The heroes must defeat five [[Livingstone|Lividstones]] in order to be able to break the [[cage]] to end the level. Then the heroes pose for [[the Photographer]] and watch [[the Magician]] wait in anticipation for the total amount of [[Lum (UbiArt games)|Lums]] the heroes collected throughout the level. | |||
{{Clear}} | {{Clear}} | ||