Rayman 3D: Difference between revisions
→Technical issues: And a few issues I noticed. Truth be told the way it looked and played made it feel as if I was emulating the game rather than playing it on actual hardware. |
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*Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture. This issue is present in most versions of ''[[Rayman 2]]'', but it affects the 3DS version more prominently. | *Skyboxes are broken in many levels. They may scroll improperly along with the camera, appear either zoomed too far in or out, disappear, or remain static. This only affects the standard "blue sky with clouds" texture. This issue is present in most versions of ''[[Rayman 2]]'', but it affects the 3DS version more prominently. | ||
*Water and lava textures are often static or improperly mapped. | *Water and lava textures are often static or improperly mapped. | ||
*Other textures appear to be missing entirely, for example some bannister textures in the fort in the second phase of [[the | *Other textures appear to be missing entirely, for example some bannister textures in the fort in the second phase of [[the Menhir Hills]], giving the impression of floating handrails that lack proper support. | ||
*There are also issues in texture transparency and transluceny, leading certain textures to render in a strange manner, for example the rain overlay in the beginning of [[The Iron Mountains]] causes the [[Spiral Door]], [[Yellow Lum]]s and [[Purple Lum]]s to only render where there are gaps in the rain, rather than appear translucent where the rain falls. | *There are also issues in texture transparency and transluceny, leading certain textures to render in a strange manner, for example the rain overlay in the beginning of [[The Iron Mountains]] causes the [[Spiral Door]], [[Yellow Lum]]s and [[Purple Lum]]s to only render where there are gaps in the rain, rather than appear translucent where the rain falls. | ||
*Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of [[Rayman]]'s grunts and the "power-up" sound heard when collecting a [[Power Fist]]. In addition, some sound effects that do play are cut off before playing fully. For example the ticking of timer switches will start, but will not play to the end to indicate a time out. | *Sound effects are too soft compared to the game's soundtrack, although this can be fixed by adjusting the sound mixing in the game's options. Some sound effects are missing as well, including some of [[Rayman]]'s grunts and the "power-up" sound heard when collecting a [[Power Fist]]. In addition, some sound effects that do play are cut off before playing fully. For example the ticking of timer switches will start, but will not play to the end to indicate a time out. | ||