Rayman 3D: Difference between revisions

Master (talk | contribs)
Master (talk | contribs)
Remembered there was another removal, and also tidied up a bit.
Line 29: Line 29:
*''Rayman 3D'' is built off the Dreamcast version of ''[[Rayman 2]]'', and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version.
*''Rayman 3D'' is built off the Dreamcast version of ''[[Rayman 2]]'', and shares the same [[The Isle of Doors|Isle of Doors]] hub level as well as most exclusive cheats and graphical enhancements. It however does not have the minigames from the Dreamcast version.
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.
*The [[Stone of Thought]], [[Purple Lum]], and ledge leading to [[Globox Village]] in the Dreamcast version were removed in the 3DS game.
*In the secret section of [[The Fairy Glade]] phase 2, accessed from [[The Echoing Caves]], the barrel-throwing [[Henchman 800]] has been removed, and the bridge with the [[sparadrap]] leading to the inside of the Pirate Installation has also been removed, allowing the player to enter the installation without having to trick the Pirate into destroying the bridge.
*Lily pads that used to move in the river in [[the Walk of Power]] no longer do so, they do not constantly spawn and instead there are static lilypads placed in specific places to allow Rayman to pass.
*Lily pads that used to move in the river in [[the Walk of Power]] no longer do so, they do not constantly spawn and instead there are static lilypads placed in specific places to allow Rayman to pass.
*The two floating [[keg]] platforms leading to the final room in [[the Tomb of the Ancients]] are spaced further apart, making dodging the barrels from the Barrel-throwing [[Henchman 800]] more challenging compared to other versions
*The [[plum]] that spawns in the third phase of [[The Iron Mountains]] no longer does so, the [[Super Yellow Lum]] that requires the aforementioned plum to reach can now be obtained by jumping close enough to it. The Super Yellow Lum will then automatically home in towards Rayman allowing for collection.
*The [[plum]] that spawns in the third phase of [[The Iron Mountains]] no longer does so, the [[Super Yellow Lum]] that requires the aforementioned plum to reach can now be obtained by jumping close enough to it. The Super Yellow Lum will then automatically home in towards Rayman allowing for collection.


Line 39: Line 41:
*Both [[Axel]] and [[Foutch]] don't have any aura in this version.
*Both [[Axel]] and [[Foutch]] don't have any aura in this version.
*[[Nettle]]s have a shorter, choppier animation cycle.
*[[Nettle]]s have a shorter, choppier animation cycle.
*Fog effects have been removed, making it easier for the player to see level geometry much further in the distance compared to other versions/
*Fog effects have been removed, making it easier for the player to see level geometry much further in the distance compared to other versions
*The two floating [[keg]] platforms leading to the final room in [[the Tomb of the Ancients]] are spaced further apart, making dodging the barrels from the Barrel-throwing [[Henchman 800]] more challenging compared to other versions


===Audio===
===Audio===