Rayman (Nintendo DSi): Difference between revisions
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| developed by = Junglevision Software/Making Fun | | developed by = Junglevision Software/Making Fun | ||
| release date = '''Nintendo DSi'''<br /> | | release date = '''Nintendo DSi'''<br /> | ||
[[File: | [[File:United States of America(USA).png|16px]] December 7th, 2009<br /> | ||
[[File:European Union.png|16px]] December 25th, 2009<br /> | [[File:European Union.png|16px]] December 25th, 2009<br /> | ||
'''Nintendo 3DS:'''<br /> | '''Nintendo 3DS:'''<br /> | ||
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== Differences from [[Rayman 1|''Rayman'']] == | == Differences from [[Rayman 1|''Rayman'']] == | ||
Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 [[ | Compared to the PC version of [[Rayman 1|the original game]], this port has been modified to be significantly easier in several ways. [[Rayman]] now starts off with 6 [[Life|lives]] per [[continue]] as well as 6 units of health, which can be extended to 10 with a [[Big Power]]. [[Life|Lives]] can be obtained more frequently, no [[Ting]]s are lost upon losing either a [[life]] or a [[continue]], and only 50 of them are required for a new [[life]], as compared to 100 in most versions. The number of [[continue]]s has now been increased to 30 and [[the Photographer]] appears in several new locations. To make backtracking easier, the player can now skip to the next part within a level by pressing the Select button. This only works in levels that have already been completed. Levels unlocked with the all levels cheat do not count as cleared. | ||
A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]'s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult. | A noticeable issue is that whenever [[Rayman]] takes damage, he is knocked back further. While this can make it easier to quickly get away from the enemy or object which inflicted the damage, it can also cause the player to quickly lose control over [[Rayman]] if they keep getting damaged. This is most notably an issue in [[Allegro Presto]]. [[Rayman]]'s grace period is also shorter, which may cause him to lose more health, making the game seem more difficult. | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
DSi 5.jpg | |||
DSi 6.jpg | |||
DSi 17.jpg | |||
DSi 2.jpg | |||
DSi 8.jpg | |||
DSi 9.jpg | |||
DSi 10.jpg | |||
DSi 7.jpg | |||
DSi 3.jpg | |||
DSi 4.png | |||
DSi 15.jpg | |||
DSi 16.jpg | |||
DSi 11.jpg | |||
DSi 12.jpg | |||
DSi 13.jpg | |||
DSi 1.jpg | |||
DSi 14.jpg | |||
Rayman DSi US Store icon.jpg | Rayman DSi US Store icon.jpg | ||
</gallery> | </gallery> | ||