Rayman 2: Difference between revisions
Actioning suggested change where we don't include separate versions that aren't ports or derivatives of the original version as per Talk:Rayman_3#Should_handheld_versions_be_included?, removing GBC Release Date to be in line with this. |
Tags: Mobile edit Mobile web edit |
||
| Line 244: | Line 244: | ||
Since its original release in 1999, ''Rayman 2'' has received a bunch of ports to other platforms, with each new port having some noticeable differences. | Since its original release in 1999, ''Rayman 2'' has received a bunch of ports to other platforms, with each new port having some noticeable differences. | ||
===Nintendo 64=== | |||
[[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]] | [[File:Rayman 2 N64.jpg|thumb|right|150px|The Nintendo 64 cover (PAL).]] | ||
The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version. | The Nintendo 64 version, along with the PC version, is the original version of the game. The Nintendo 64 version features a different soundtrack in MIDI format, which was later reused in [[Rayman DS|the Nintendo DS port]]. Several of the menu transitions are exclusive to this version. | ||
{{Clear}} | {{Clear}} | ||
===Windows PC=== | |||
[[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]] | [[File:Rayman 2 - Box Art.png|thumb|right|150px|The Windows PC cover.]] | ||
The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate. | The PC version retains the same level structure from the Nintendo 64 version with higher resolution graphics and a higher framerate. | ||
| Line 256: | Line 258: | ||
{{Clear}} | {{Clear}} | ||
===Sega Dreamcast=== | |||
[[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]] | [[File:Rayman 2 Dreamcast.jpg|thumb|right|150px|The Sega Dreamcast cover.]] | ||
The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of ''Rayman 2'' to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints. | The Sega Dreamcast version retains the high quality textures from the PC version, while slightly improving some. A new area has been added in [[the Woods of Light]] called [[Globox Village]], where the player can access new minigames by collecting [[Glob Crystal|Globox Crystals]]. This is the first version of ''Rayman 2'' to allow for widescreen and the only version where the aspect ratio can manually be changed. [[The Hall of Doors]] has been replaced by [[the Isle of Doors]]. Several more [[Robo-Pirate]]s have been added as well as a new type that shoots bombs. This is also the first version to have the cutscene in [[the Prison Ship]] where [[Rayman]] frees the prisoners, which was cut from the original versions due to time constraints. | ||
{{Clear}} | {{Clear}} | ||
===[[Rayman 2 (PlayStation)|Sony PlayStation]]=== | ===[[Rayman 2 (PlayStation)|Sony PlayStation]]=== | ||
''Main article: [[Rayman 2 (PlayStation)]]'' | ''Main article: [[Rayman 2 (PlayStation)]]'' | ||
[[File:Rayman 2 PS1.jpg|thumb|right|150px|The Sony PlayStation cover (PAL).]] | |||
The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]]. | The [[Rayman 2 (PlayStation)|Sony PlayStation version]] removes and changes a bunch of levels, while merging others, and reduces the total amount of [[Yellow Lum]]s from 1000 to 800. Some levels do, however, have several new areas and some cutscenes have been changed as well. This is the first version to have full voice acting. Many graphical changes are present, most notably in [[the Hall of Doors]]. A new bonus level can be unlocked that lets the player try a stage from [[Rayman 2 (cancelled prototype)|the 2D prototype]]. Instead of [[Lum]]s being imprisoned in [[cage]]s, there are now [[Ludiv]]s, [[Greenbottle]]s and [[Minisaurus]]. | ||
| Line 270: | Line 274: | ||
{{Clear}} | {{Clear}} | ||
===Sony PlayStation 2 (titled ''[[Rayman Revolution]]'')=== | ===Sony PlayStation 2 (titled ''[[Rayman Revolution]]'')=== | ||
''Main article: [[Rayman Revolution]]'' | ''Main article: [[Rayman Revolution]]'' | ||
[[File:RRev PS2EUcov.jpg|thumb|right|150px|The Sony PlayStation 2 cover (PAL).]] | |||
The Sony PlayStation 2 version, titled ''[[Rayman Revolution]]'' in Europe and ''[[Rayman Revolution|Rayman 2 Revolution]]'' in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added. | The Sony PlayStation 2 version, titled ''[[Rayman Revolution]]'' in Europe and ''[[Rayman Revolution|Rayman 2 Revolution]]'' in North America, is the port with the most added content. New [[The Front|hub worlds]] have been added, replacing [[the Hall of Doors]], levels have been expanded, most notably [[the Fairy Glade]] and [[the Echoing Caves]], new cutscenes and dialogue are present, and new bosses have been added, including [[Grolem 13|a fourth guardian]]. New music has been added in the new areas and for [[Robo-Pirate]] battles, and new upgrades and minigames can be obtained by collecting [[Yellow Lum]]s and by freeing [[Familiar Spirit]]s from [[cage]]s. A lot of graphical improvements are present with a bunch of previously 2D assets having been reworked into 3D models. This is also the second version to feature full voice-acting. The original [[Raymanian]] voices can, however, still be chosen, with new sounds added. | ||
| Line 279: | Line 284: | ||
{{Clear}} | {{Clear}} | ||
===Nintendo DS (titled ''[[Rayman DS]]'')=== | ===Nintendo DS (titled ''[[Rayman DS]]'')=== | ||
''Main article: [[Rayman DS]]'' | ''Main article: [[Rayman DS]]'' | ||
[[File:RaymanDS.jpg|thumb|right|150px|The Nintendo DS cover (PAL).]] | |||
The Nintendo DS version, titled ''[[Rayman DS]]'', is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version. | The Nintendo DS version, titled ''[[Rayman DS]]'', is a direct port of the Nintendo 64 version. The second screen can be used to control [[Rayman]] with a virtual analog stick and shows the game HUD while playing. This version has a bunch of bugs not present in the Nintendo 64 version. | ||
{{Clear}} | {{Clear}} | ||
===[[Rayman 2 (iOS)|Apple iOS]]=== | ===[[Rayman 2 (iOS)|Apple iOS]]=== | ||
''Main article: [[Rayman 2 (iOS)]]'' | ''Main article: [[Rayman 2 (iOS)]]'' | ||
[[File:Raymanios2.jpeg|thumb|right|150px|The Apple iOS icon.]] | |||
The [[Rayman 2 (iOS)|Apple iOS]] | The [[Rayman 2 (iOS)|Apple iOS version]] is a direct port of the Dreamcast version, with the minigames as well as [[Globox Village]] being omitted. The [[Lift|Lift mini-game]] was, however, present in the free [[List of Rayman demos|demo]]. This version has since been removed from the App Store and can no longer be obtained legally if it was not purchased before being removed. | ||
{{Clear}} | {{Clear}} | ||
===Nintendo 3DS (titled ''[[Rayman 3D]]'')=== | ===Nintendo 3DS (titled ''[[Rayman 3D]]'')=== | ||
''Main article: [[Rayman 3D]]'' | ''Main article: [[Rayman 3D]]'' | ||
[[File:Rayman 3D boxart.jpg|thumb|right|150px|The Nintendo 3DS cover (PAL).]] | |||
The Nintendo 3DS version, titled ''[[Rayman 3D]]'', is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s. | The Nintendo 3DS version, titled ''[[Rayman 3D]]'', is a direct port of the Dreamcast version, with, similarly to [[Rayman 2 (iOS)|the Apple iOS version]], the minigames as well as [[Globox Village]] removed. Several graphical and sound glitches are present as well as a game breaking bug preventing the player from obtaining the [[1000th Yellow Lum]] as intended. A balanced difficulty curve has been added, having several obstacles being removed if the player misses too many [[Yellow Lum]]s. | ||