Resistance: Difference between revisions
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The '''resistance''' of an enemy is a parameter that is representative of the damage they can sustain before they are defeated. | The '''resistance''' of an enemy is a parameter that is representative of the damage they can sustain before they are defeated. | ||
==In '' | ==In ''Rayman''== | ||
In ''[[Rayman 1|Rayman]]'', this parameter is equal to the number of standard punches (without power-ups, not charged and without jumping) needed to defeat the enemy. It is obtained from the EVE.MLT files in ''[[Rayman Designer]]''. | In ''[[Rayman 1|Rayman]]'', this parameter is equal to the number of standard punches (without power-ups, not charged and without jumping) needed to defeat the enemy. It is obtained from the EVE.MLT files in ''[[Rayman Designer]]''. | ||
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While a standard punch inflicts 1 hit point (3 with a [[Golden Fist]]), a charged punch can inflict from 1 to 4 hit points depending on the charging time (respectively 3 to 6 hit points with a [[Golden Fist]]), and a punch when jumping inflicts 3 hit points (5 with a [[Golden Fist]]). This, however, doesn't apply to bosses, who only suffer one damage per punch in any case. | While a standard punch inflicts 1 hit point (3 with a [[Golden Fist]]), a charged punch can inflict from 1 to 4 hit points depending on the charging time (respectively 3 to 6 hit points with a [[Golden Fist]]), and a punch when jumping inflicts 3 hit points (5 with a [[Golden Fist]]). This, however, doesn't apply to bosses, who only suffer one damage per punch in any case. | ||
==In the Game Boy Color version of ''Rayman''== | |||
In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], a standard punch inflicts 1 hit point, and a charged punch 2 hit points. With a [[Golden Fist|Gold Fist]], all punches inflict 2 hit points, irrespective or whether they are charged or not. Jumping does not affect the strength of [[Rayman]]'s [[Telescopic fist|fist]], though it increases its range. | In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], a standard punch inflicts 1 hit point, and a charged punch 2 hit points. With a [[Golden Fist|Gold Fist]], all punches inflict 2 hit points, irrespective or whether they are charged or not. Jumping does not affect the strength of [[Rayman]]'s [[Telescopic fist|fist]], though it increases its range. | ||
==In '' | ==In ''Rayman 2''== | ||
In ''[[Rayman 2]]'', the resistance is defined as the number of standard [[energy ball]]s needed to defeat the enemy, or its equivalent if other means are employed. | In ''[[Rayman 2]]'', the resistance is defined as the number of standard [[energy ball]]s needed to defeat the enemy, or its equivalent if other means are employed. | ||
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In ''[[Rayman Revolution]]'', unlike the other versions, Ly's [[Silver Lum]]s upgrading [[Rayman]]'s fist also increase the damage inflicted by it. While a standard white energy ball inflicts 1/9 (0.111…) hit point, a standard blue energy ball inflicts 1/3 (0.333…) hit point, and a charged blue energy ball inflicts 1 hit point. The damage inflicted by yellow energy balls is the same as in the other versions. | In ''[[Rayman Revolution]]'', unlike the other versions, Ly's [[Silver Lum]]s upgrading [[Rayman]]'s fist also increase the damage inflicted by it. While a standard white energy ball inflicts 1/9 (0.111…) hit point, a standard blue energy ball inflicts 1/3 (0.333…) hit point, and a charged blue energy ball inflicts 1 hit point. The damage inflicted by yellow energy balls is the same as in the other versions. | ||
==In '' | ==In ''Rayman 3''== | ||
In ''[[Rayman 3]]'', the resistance is defined as the number of standard punches needed to defeat the enemy. | In ''[[Rayman 3]]'', the resistance is defined as the number of standard punches needed to defeat the enemy. | ||
While a standard punch inflicts 1 hit point (2 with a [[Heavy Metal Fist]]), a charged punch can inflict from 1 to 3 hit points depending on the charging time (respectively 2 to 6 hit points with a [[Heavy Metal Fist]]). The damage [[Rayman]] deals with his fists does not rise continuously with the charging time, but rather goes up stepwise. For instance, when fighting against a standard [[Hoodmonger]], [[Rayman]] can deal damage worth 1, 1.25, ..., 2.75, 3 hit points. The spacing between the possible values depends on the enemy.<ref>YouTube, ''Rayman 3 HP system'', https://www.youtube.com/watch?v=Cklzo5Up6Vo</ref> | While a standard punch inflicts 1 hit point (2 with a [[Heavy Metal Fist]]), a charged punch can inflict from 1 to 3 hit points depending on the charging time (respectively 2 to 6 hit points with a [[Heavy Metal Fist]]). The damage [[Rayman]] deals with his fists does not rise continuously with the charging time, but rather goes up stepwise. For instance, when fighting against a standard [[Hoodmonger]], [[Rayman]] can deal damage worth 1, 1.25, ..., 2.75, 3 hit points. The spacing between the possible values depends on the enemy.<ref>YouTube, ''Rayman 3 HP system'', https://www.youtube.com/watch?v=Cklzo5Up6Vo</ref> | ||
==In the | ==In the UbiArt games== | ||
In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and the other [[UbiArt]] games, the resistance is defined as the number of slaps required to defeat an enemy. Except for bosses and invincible creatures, all the enemies in the game can be defeated with only one slap. | |||
In ''[[Rayman Origins]]'', ''[[Rayman Legends]]'' and | |||
While a standard slap inflicts 1 hit point, [[mosquito]] shots inflict 1/4 (0.25) hit point. They can, however, be used to defeat enemies which cannot be harmed physically such as [[jellyfish]]. | While a standard slap inflicts 1 hit point, [[mosquito]] shots inflict 1/4 (0.25) hit point. They can, however, be used to defeat enemies which cannot be harmed physically such as [[jellyfish]]. | ||