Beyond Good & Evil: Difference between revisions

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| image = [[File:Beyond Good and Evil cover.jpg|Beyond Good and Evil]]
| image = [[File:Beyond Good and Evil cover.jpg|Beyond Good and Evil]]
| published by = [[Ubisoft|Ubi Soft]]
| published by = [[Ubisoft|Ubi Soft]]
| developed by = Ubisoft Montpellier<br/>Ubisoft Milan (Porting Xbox/PC)<ref>https://www.facebook.com/Ubisoft.Milan?v=info&expand=1&refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php</ref>
| developed by = Ubisoft Montpellier<br/>Ubisoft Milan (Porting Xbox/PC)<ref>Facebook, Ubisoft.Milan, https://www.facebook.com/Ubisoft.Milan?v=info&expand=1&refsrc=http%3A%2F%2Fm.facebook.com%2Fa%2Flanguage.php</ref>
| designed by = [[Michel Ancel]], Sebastien Morin
| designed by = [[Michel Ancel]], Sebastien Morin
| soundtrack by = [[Christophe Héral]]
| soundtrack by = [[Christophe Héral]]
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}}


'''''Beyond Good and Evil''''' is an action-adventure video game published and developed by [[Ubisoft|Ubi Soft]] in 2003. The game was designed by French games developer [[Michel Ancel]], who also created the [[Rayman (series)|''Rayman'' series]]. ''Beyond Good and Evil'' was developed concurrently with ''[[Rayman 3]]''. [[Michel Ancel|Ancel]] opted out of the latter game's development to work on ''Beyond Good and Evil''. After spending several years on the [[Rayman (series)|''Rayman'' games]], he wished to move on to something different.<ref>GameSpy, ''Michel Ancel: Beyond Rayman'', https://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/</ref> The game was released to critical praise,{{citation needed|reason=Need example of reviews or critical response.}} but it was a commercial failure.{{citation needed|reason=Were sale figures released?}} A sequel is currently in development under the name ''[[Beyond Good and Evil 2]]''.<ref>https://www.gamespot.com/articles/report-beyond-good-and-evil-2-on-the-way/1100-6190987/</ref>
'''''Beyond Good and Evil''''' is an action-adventure video game published and developed by [[Ubisoft|Ubi Soft]] in 2003. The game was designed by French games developer [[Michel Ancel]], who also created the [[Rayman (series)|''Rayman'' series]]. ''Beyond Good and Evil'' was developed concurrently with ''[[Rayman 3]]''. [[Michel Ancel|Ancel]] opted out of the latter game's development to work on ''Beyond Good and Evil''. After spending several years on the [[Rayman (series)|''Rayman'' games]], he wished to move on to something different.<ref>GameSpy, ''Michel Ancel: Beyond Rayman'', https://web.archive.org/web/20040604122727/http://archive.gamespy.com/interviews/september03/ancel/</ref> The game was released to critical praise,{{citation needed|reason=Need example of reviews or critical response.}} but it was a commercial failure.{{citation needed|reason=Were sale figures released?}} A sequel is currently in development under the name ''[[Beyond Good and Evil 2]]''.<ref>GameSpot, ''Report: Beyond Good & Evil 2 on the way'', https://www.gamespot.com/articles/report-beyond-good-and-evil-2-on-the-way/1100-6190987/</ref>


The game's soundtrack was composed by [[Christophe Héral]], who also scored ''[[Rayman Origins]]''.<ref>https://www.mobygames.com/developer/christophe-heral/credits/developerId,129873/</ref><ref>https://www.imdb.com/name/nm0378425/</ref>
The game's soundtrack was composed by [[Christophe Héral]], who also scored ''[[Rayman Origins]]''.<ref>MobyGames, ''Christophe Héral'', https://www.mobygames.com/developer/christophe-heral/credits/developerId,129873/</ref><ref>IMDb, ''Christophe Héral'', https://www.imdb.com/name/nm0378425/</ref>


==Plot==
==Plot==
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==Gameplay==
==Gameplay==
[[File:Aedes Raymanis Beyond Good and Evil.jpg|thumb|left|320px|A [[mosquito]] from the [[Rayman (series)|''Rayman'' series]] makes a cameo appearance]]
[[File:Aedes Raymanis Beyond Good and Evil.jpg|thumb|left|320px|A [[mosquito]] from the [[Rayman (series)|''Rayman'' series]] makes a cameo appearance]]
While primary a third-person action-adventure game, ''Beyond Good and Evil'' features elements of various other video game genres, including stealth, puzzle-solving and racing. Jade combats enemies with a Daï-jo staff, but also gains the ability to fire disc projectiles later in the game. A substantial number of the game's missions involve photography; Jade is often required to take photographs revealing the Alpha Sections' true nature, but optional side-quests involve photographing wildlife for rewards. At one point in the game, the player can come across a [[mosquito]] from the [[Rayman (series)|''Rayman'' series]], which is identified as ''‘Aedes Raymanis’'' (''‘Fly from [[Rayman 1|Rayman]]’''). The world of Hyllis is presented as a single continuous environment broken only by load zones; there are no distinct levels, and the player must travel manually from place to place, as in ''[[Rayman Revolution]]''. Jade's primary mode of transport is a hovercraft, which can be used to travel the watery streets of the main city and the surrounding seaside area.
While primary a third-person action-adventure game, ''Beyond Good and Evil'' features elements of various other video game genres, including stealth, puzzle-solving and racing. Jade combats enemies with a Daï-jo staff, but also gains the ability to fire disc projectiles later in the game. A substantial number of the game's missions involve photography; Jade is often required to take photographs revealing the Alpha Sections' true nature, but optional side-quests involve photographing wildlife for rewards. At one point in the game, the player can come across a [[mosquito]] from the [[Rayman (series)|''Rayman'' series]], which is identified as ''‘Aedes Raymanis’'' (''‘Fly from [[Rayman 1|Rayman]]’''). The world of Hyllis is presented as a single continuous environment broken only by load zones; there are no distinct levels, and the player must travel manually from place to place, as in ''[[Rayman Revolution]]''. Jade's primary mode of transport is a hovercraft, which can be used to travel the watery streets of the main city and the surrounding seaside area.