Punching Plateaus: Difference between revisions

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| followed by = [[Go With The Flow]]
| followed by = [[Go With The Flow]]
| world = [[Jibberish Jungle]]
| world = [[Jibberish Jungle]]
| type = [[File:RO-Medallion-SixSlots.png|center|Six slots]]
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 1 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
| medallion slot 2 = [[File:RO-Cage.png|50px|Cage]]
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[[File:Punching Plateaus 3.jpg|320px|thumb|The second area.]]
[[File:Punching Plateaus 3.jpg|320px|thumb|The second area.]]


Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must climb out of the chasm to reach the top by performing more wall jumps, using a horizontal vine, and bouncing on [[flower bumper]]s. The exit can be found to the right; however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside. The heroes can perform a crush attack on the wooden platform below and hit the green [[bulb]], which will create a [[flower bumper]], making the area easily accessible.
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must climb out of the chasm to reach the top by performing more wall jumps, using a horizontal vine, and bouncing on [[flower bumper]]s. The exit can be found to the right; however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside. The heroes can perform a [[crush attack]] on the wooden platform below and hit the green [[bulb]], which will free a [[flower bumper]], making the area easily accessible.


{{Clear}}
{{Clear}}
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==Area 5==
==Area 5==
The heroes must now use their combined skills of jumping and attacking to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoiding several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To obtain the fourth [[Skull Coin]], the heroes must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; immediately after obtaining the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin]] is right between two [[spiky flower]]s; the heroes must perform a crush attack on a [[flower bumper]] to reach it.
The heroes must now use their combined skills of jumping and attacking to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoiding several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To obtain the fourth [[Skull Coin]], the heroes must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; immediately after obtaining the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin]] is right between two [[spiky flower]]s; the heroes must perform a [[crush attack]] on a [[flower bumper]] to reach it.


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">