Hunchman801
Joined 26 December 2007
Hunchman801 (talk | contribs) |
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| dash boards and a switch that allows to move the fences ahead || alternate upper path on the left ends with a sliding slope || alternate upper path on the right (access via a bumper) with dash boards and fences | | dash boards and a switch that allows to move the fences ahead || alternate upper path on the left ends with a sliding slope || alternate upper path on the right (access via a bumper) with dash boards and fences | ||
|- | |- | ||
|colspan=" | |colspan="2"| chechpoint line; start of a wide and long sliding section || alternate path on the right turns into a sliding slope with three explosive barrels | ||
|- | |- | ||
|colspan="3"| left turn | |colspan="3"| left turn | ||
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{| class="wikitable mw-uncollapsed" style="text-align: center;" | {| class="wikitable mw-uncollapsed" style="text-align: center;" | ||
|- | |- | ||
!colspan=" | !colspan="6"| Layout | ||
|- | |- | ||
|colspan=" | |colspan="6"| Start/finish line | ||
|- | |- | ||
|style="width: 50%;"| Corridor with horizontal [[laser]]s | |colspan="3" style="width: 50%;"| Corridor with horizontal [[laser]]s | ||
|style="width: 50%;"| Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap) | |colspan="3" style="width: 50%;"| Three wooden horizontal spinning gears that serve as platforms high above (path unreachable in the first lap) | ||
|- | |- | ||
|colspan=" | |colspan="3"| A wide pool of oily mood with several platforms, a robotic [[nettle]], a [[switch]] on the left that moves the platforms in the next section of the map, and four [[bumper]]s that allow to reach the top of a high machine, where the racecourse continues | ||
|colspan="3"| Two sliding platforms with [[bumper]]s and a [[Purple Lum]] | |||
|- | |- | ||
|colspan=" | |colspan="3"| Narrow pool of oil with three flat platforms and a moving one one rhe left, which serves as an elevator to the alternative path | ||
|colspan="3"| Several hung in the air sliding platforms | |||
|- | |- | ||
|colspan=" | |colspan="2" style="width: 33.33%;"| Right turn; a checkpoint line with a speed booster and a robotic [[nettle]] | ||
|colspan="2" style="width: 33.33%;"| A [[Purple Lum]] | |||
|colspan="2" style="width: 33.33%;"| A narrow sliding slope on the wall that launches player into a standard path | |||
|- | |- | ||
|colspan=" | |colspan="3"| The main path is sliced in half by a pool of oil; the left side is full of speed boosters and short metal fences, the right side consists of speed boosters and [[laser]]s; a [[switch]] in the centre allows to move the fences on the left, move the lasers on the right and retract upper platforms in the centre | ||
|colspan="3"| Retractable sliding platforms with [[Purple Lum]]s between them | |||
|- | |- | ||
|colspan=" | |colspan="3"| Right turn, a breakable box on the left with a [[bumper]] under it and a speed booster behind it | ||
|colspan="3"| A narrow platform above with a speed booster | |||
|- | |- | ||
|colspan=" | |colspan="3"| A very narrow corridor with two crushing presses and short fences (side camera view section) | ||
|colspan="3"| Wooden spinning cogs that serve as platforms alongisde the tops of the crushing presses and a narrow sliding platform | |||
|- | |- | ||
|colspan=" | |colspan="2"| A set of climbing walls which can be moved up by a [[switch]] | ||
|colspan="2"| If the climbing walls haven't been moved, the three upper platforms with a speed booster and a robotic [[nettle]] on each one form a standard path | |||
|colspan="2"| It the climbing walls have been moved up, the bottom with [[electric barrel]]s and fences becomes accessible, forming a standard path, and [[Purple Lum]]s high above becomes accessible too (via climbing walls), making an alternative upper path | |||
|- | |- | ||
|colspan=" | |colspan="3"| A wide sliding slope on the bottom with a [[switch]]; right turn | ||
|colspan="3"| Two narrow sliding platforms with a [[switch]] linked to the bottom one (both allow to change the layout of the next racing section by moving the obstacles on both paths) | |||
|- | |- | ||
|colspan=" | |colspan="3"| A wide long platform with four sets of obstacles that can be moved (speed boosters, [[bumper]]s and fences) which end is guarded by two [[electric barrel]]s (only one in PlayStation 2 version) | ||
|colspan="3"| A narrow platform on the top of the wall on the left with speed boosters and prisms that can be moved | |||
|- | |- | ||
|colspan="3"| Left turn; a wide sliding slope and a [[switch]] that causes the [[laser]]s ahead to move || A narrow sliding slope above | |colspan="3"| Left turn; a wide sliding slope and a [[switch]] that causes the [[laser]]s ahead to move | ||
|colspan="3"| A narrow sliding slope above | |||
|- | |- | ||
|colspan=" | |colspan="6"| Start/finish line | ||
|} | |} | ||
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::::::::::: Hello and sorry yet again for a very late reply. I've prepared a table in Google Docs, here's a [https://docs.google.com/document/d/1eKpx0ttYzMKv0Ka_Cap8aLcX-G0iW6s7ky7z2FIgRsg/edit?usp=sharing link]. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 10:11, 31 August 2024 (CEST) | ::::::::::: Hello and sorry yet again for a very late reply. I've prepared a table in Google Docs, here's a [https://docs.google.com/document/d/1eKpx0ttYzMKv0Ka_Cap8aLcX-G0iW6s7ky7z2FIgRsg/edit?usp=sharing link]. - [[User:Fussilli|Fussilli]] ([[User talk:Fussilli|talk]]) 10:11, 31 August 2024 (CEST) | ||
:::::::::::: There you go, it should be fixed now. You need to use a total colspan of 6 here (least common multiple of 2 and 3), and setting the relative width on the first occurrence of both the 3- and 2-colspan columns helps ensure that the space is equally divided. Let me know if you have any other questions. :) —[[File:RRRGBAIcon8.png|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon0.gif|class=sprite|link=User:Hunchman801]][[File:RRRGBAIcon1.png|class=sprite|link=User:Hunchman801]] 13:54, 31 August 2024 (CEST) | |||
== Deleting a file == | == Deleting a file == | ||