Rayman M: Difference between revisions

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* '''Race:''' This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.
* '''Race:''' This mode involves up to four characters to race each other, the first one to the finish line wins. In single player mode, the other players are computer controlled and there are three laps to run, while in multi-player mode the players can set how many laps to run before winning.
* '''[[Popolopoï]]:''' This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.
* '''[[Popolopoï]]:''' This mode uses a time limit in which a character must complete three laps in. Although the time starts at 20 seconds, the time can be increased by shooting [[Butterfly|butterflies]] named [[Popolopoï]]s, which come in different colours that represent how much time is given. Only one player can play in this mode.
*'''[[Lum]]s:''' In this mode, the player has to complete three laps while collecting the maximum number of [[Yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.
*'''[[Lums (racing mode)|Lums]]:''' In this mode, the player has to complete three laps while collecting the maximum number of [[yellow Lum]]s required in order to legally win, and must come in first place as well. This is also needed later on in the game, as the amount of [[yellow Lum]]s the player collected will be transferred into the amount of time the player gets to finish that particular race in [[On and On]], a bonus race level. Only one player can play in this mode.


<gallery widths="320px" heights="240px">
<gallery widths="320px" heights="240px">
RayMReady.jpg|[[Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].
RayMReady.jpg|[[Admiral Razorbeard]], [[Globox]], [[Rayman]] and a [[Henchman 800]] at the start of a race in [[Nebulous Tower]].
RM OrangeButterfly.jpg|The [[Popolopoï]] mode.
RM OrangeButterfly.jpg|The [[Popolopoï]] mode.
RM YellowLums.jpg|The [[Lum]]s mode.
RM YellowLums.jpg|The [[Lums (racing mode)|Lums mode]].
</gallery>
</gallery>


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Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.
Rather than an obstacle course, the battle mode is made up of an arena in which characters run around playing three different modes. Unlike the race mode, this mode uses power-ups.


* '''[[Lum Spring]]:''' In the mode, the player has to collect as many [[Lum]]s (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five [[Lum]]s - or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others' shots have to be avoided.
* '''[[Lum Spring]]:''' In the mode, the player has to collect as many [[Lum (Rayman M)|Lums]] (which unusually look like crystals this time) as they can in order to reach the winning conditions - in a typical game, this is up to five [[Lum (Rayman M)|Lums]] - or before the time runs out. To help the player prevent the opponents from reaching them first, they are equipped with ice bullets to freeze them, thought the others' shots have to be avoided.


* '''[[Lum Fight]]:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score [[Lum]]s. Each time a player dies, they respawn somewhere else in the arena. A negative [[Lum]] is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as [[Lum Spring]].
* '''[[Lum Fight]]:''' Each player starts with five hit points each, and the player has to knock all of the opponents' hit points in order to score [[Lum]]s. Each time a player dies, they respawn somewhere else in the arena. A negative [[Lum]] is given to a player that loses to a self-infliction. Various power-ups called generators are scattered around, and contain a different weapon to use against opponents. Uses the same winning conditions as [[Lum Spring]].