The Amazing Maze: Difference between revisions

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After moving into the labyrinths in the level [[the Dark Creatures Rise]], the heroes fall down into a structure that is quite calm, but particularly complex. They need to explore the labyrinth to advance. Firstly they find zones with minor dangers, for example the second one, in which the ceiling is covered in spikes and can descend to crush intruders. There are air currents in several zones, which allow access to objects (for example [[Skull Coin]]s) and paths up high. Quite strangely, there is a [[spiky snake]] from the [[Desert of Dijiridoos]] in one of these windy zones, which guards a [[Skull Coin]]. [[Buzzsaw]]s are another danger found quite frequently in the labyrinth, preventing easy access to some [[cage]]s. There are spikes on many walls, to prevent the heroes from jumping on them and therefore from solving the puzzles too easily.
After moving into the labyrinths in the level [[the Dark Creatures Rise]], the heroes fall down into a structure that is quite calm, but particularly complex. They need to explore the labyrinth to advance. Firstly they find zones with minor dangers, for example the second one, in which the ceiling is covered in spikes and can descend to crush intruders. There are air currents in several zones, which allow access to objects (for example [[Skull Coin]]s) and paths up high. Quite strangely, there is a [[spiky snake]] from the [[Desert of Dijiridoos]] in one of these windy zones, which guards a [[Skull Coin]]. [[Buzzsaw]]s are another danger found quite frequently in the labyrinth, preventing easy access to some [[cage]]s. There are spikes on many walls, to prevent the heroes from jumping on them and therefore from solving the puzzles too easily.


After some exploration, the heroes find some zones with more than one way out. Some paths lead to secret zones with [[cage]]s and [[Skull Coin]]s, and others allow further progression in the level. Some paths are hidden behind stylised cubes and attention must be paid to the walls to see them. The paths must be explored in the right order, because there are some zones that prevent turning back once the heroes enter into them. The first of these zones, for example, contains bouncy drums, none of which allows to jump into the path from above through which the heroes first enter the zone. This is also where the heroes meet the first [[Minotaur]] of the level, who is cleaning the place. Progressing through the labyrinth, the heroes find a puzzle with symbols on the walls, of the same type as those that are found in the castles of [[Teensies in Trouble]].
After some exploration, the heroes find some zones with more than one way out. Some paths lead to secret zones with [[cage]]s and [[Skull Coin]]s, and others allow further progression in the level. Some paths are hidden behind stylised cubes and attention must be paid to the walls to see them. The paths must be explored in the right order, because there are some zones that prevent turning back once the heroes enter into them. The first of these zones, for example, contains bouncy drums, none of which allows to jump into the path from above through which the heroes first enter the zone. This is also where the heroes meet the first [[Minotaur]] of the level, who is cleaning the place. Progressing through the labyrinth, the heroes find a puzzle with symbols on the walls, of the same type as those that are found in the castles of [[Teensies In Trouble]].


Finally, the heroes find a [[Giant Minotaur]]. When it sees them, an alarm sounds, which causes a red light to flash in the room. The music becomes faster and more orchestrated. The heroes then continue their exploration of the labyrinth, finding more paths and secret zones. They also find a second puzzle with symbols.
Finally, the heroes find a [[Giant Minotaur]]. When it sees them, an alarm sounds, which causes a red light to flash in the room. The music becomes faster and more orchestrated. The heroes then continue their exploration of the labyrinth, finding more paths and secret zones. They also find a second puzzle with symbols.