Punching Plateaus: Difference between revisions
Hunchman801 (talk | contribs) m →top: Auto-formatting numbers |
Hunchman801 (talk | contribs) m replaced: flower bumper → bouncy flower (5) |
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[[File:Punching Plateaus 3.jpg|320px|thumb|The second area.]] | [[File:Punching Plateaus 3.jpg|320px|thumb|The second area.]] | ||
Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must climb out of the chasm to reach the top by performing more wall jumps, using a horizontal vine, and bouncing on [[flower | Upon entering the area, the heroes encounter [[Antitoon|Darktoons]] for the first time in the game. After defeating them, the heroes must climb out of the chasm to reach the top by performing more wall jumps, using a horizontal vine, and bouncing on [[bouncy flower]]s. The exit can be found to the right; however, the [[#Secret area 1|first secret area]] can be found on the left, with an [[Electoon]] [[cage]] inside. The heroes can perform a [[crush attack]] on the wooden platform below and hit the green [[bulb]], which will free a [[bouncy flower]], making the area easily accessible. | ||
{{Clear}} | {{Clear}} | ||
===Relic 1=== | ===Relic 1=== | ||
[[File:Punching Plateaus first relic.png|thumb|320px|The first [[relic]] can be found above the heroes, just below the [[flower | [[File:Punching Plateaus first relic.png|thumb|320px|The first [[relic]] can be found above the heroes, just below the [[bouncy flower]].]] | ||
The first [[relic]] can be found directly above the heroes as they enter this area. | The first [[relic]] can be found directly above the heroes as they enter this area. | ||
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[[File:Punching Plateaus 8.jpg|320px|thumb|The second secret area.]] | [[File:Punching Plateaus 8.jpg|320px|thumb|The second secret area.]] | ||
Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[flower | Filled with curvy water currents, the heroes must time their jumps to defeat two [[Livingstone|Lividstones]] guarding the [[cage]]. If they miss one, they can use the [[bouncy flower]]s to bounce back up and defeat them. | ||
{{Clear}} | {{Clear}} | ||
==Area 5== | ==Area 5== | ||
The heroes must now use their combined skills of jumping and attacking to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoiding several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To obtain the fourth [[Skull Coin]], the heroes must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; immediately after obtaining the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin]] is right between two [[spiky flower]]s; the heroes must perform a [[crush attack]] on a [[flower | The heroes must now use their combined skills of jumping and attacking to defeat [[Livingstone|Lividstones]], while being careful to avoid falling into an abyss or dangerous waters. Timed jumps are key to avoiding several [[spiky flower]]s that guard two [[Skull Coin]]s in this area. To obtain the fourth [[Skull Coin]], the heroes must hit a green [[bulb]] to activate two [[nenuphar]]s and jump on them; immediately after obtaining the [[Skull Coin]], the heroes must hit the blue [[bulb]] quickly to make the [[spiky flower]]s below disappear. The fifth [[Skull Coin]] is right between two [[spiky flower]]s; the heroes must perform a [[crush attack]] on a [[bouncy flower]] to reach it. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||