Ting: Difference between revisions
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Hunchman801 (talk | contribs) Thanks for the addition, I've expanded on it and rearranged things a bit |
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'''Tings''' | '''Tings''', also known as '''crystals''', are collectible items found in all of the first generation [[Rayman (series)|''Rayman'' games]]. | ||
==In '' | ==In ''Rayman''== | ||
{{quote|text=If [[Rayman]] picks up one hundred of them, he gains an extra [[life]], but they can also be used to pay [[the Magician]] (who'll give you access to [[Bonus level (Rayman 1)|bonus stages]]). | {{quote|text=If [[Rayman]] picks up one hundred of them, he gains an extra [[life]], but they can also be used to pay [[the Magician]] (who'll give you access to [[Bonus level (Rayman 1)|bonus stages]]). | ||
But careful! | But careful! | ||
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* PC (1.10, 1.21): 2244 | * PC (1.10, 1.21): 2244 | ||
* [[Rayman (Atari Jaguar)|Jaguar]]: 2071 | * [[Rayman (Atari Jaguar)|Jaguar]]: 2071 | ||
In the help menu of ''[[Rayman Ultimate]]'', a port of the game for the Pocket PC, Tings are referred to as crystals. | |||
{{clear}} | {{clear}} | ||
==In ''Rayman Junior''== | |||
[[File:Tings RJ.png|thumb|316px|class=sprite|Certain Tings cannot be collected in ''[[Rayman Junior]]'', because they lead to wrong answers.]] | [[File:Tings RJ.png|thumb|316px|class=sprite|Certain Tings cannot be collected in ''[[Rayman Junior]]'', because they lead to wrong answers.]] | ||
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{{clear}} | {{clear}} | ||
==In ''Rayman Designer''== | |||
[[File:Designer Ting Colours.png|thumb|316px|class=sprite|The seven different Ting colours seen in ''[[Rayman Designer]]''.]] | [[File:Designer Ting Colours.png|thumb|316px|class=sprite|The seven different Ting colours seen in ''[[Rayman Designer]]''.]] | ||
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{{clear}} | {{clear}} | ||
==In the Game Boy Color version of ''Rayman''== | |||
In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], Tings play a much larger role in the story. Here, they are revealed to be tiny [[fairy|fairies]] inside glass spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of [[Rayman]]'s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only 30 Tings are needed to gain an extra [[life]] here, and none are required to enter a [[Bonus level (Rayman 1)|bonus level]]. There are only 1184 Tings in this version of the game. | In [[Rayman (Game Boy Color)|the Game Boy Color version of ''Rayman'']], Tings play a much larger role in the story. Here, they are revealed to be tiny [[fairy|fairies]] inside glass spheres. These Tings wake [[Rayman]] up from his slumber at the beginning of the game to warn him of [[Mr Dark]]'s plot, and continue to provide instruction throughout the duration of [[Rayman]]'s adventure. They also grant him new powers at certain points in the game, essentially taking on the role [[Betilla]] the Fairy played in [[Rayman 1|the original version]]. Only 30 Tings are needed to gain an extra [[life]] here, and none are required to enter a [[Bonus level (Rayman 1)|bonus level]]. There are only 1184 Tings in this version of the game. | ||
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</gallery> | </gallery> | ||
==In | ==In the cancelled 2D version of ''Rayman 2''== | ||
[[File:SilverTings.png|thumb|320px|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]] | [[File:SilverTings.png|thumb|320px|class=sprite|Tings as seen in [[Rayman 2 (cancelled prototype)|the cancelled 2D prototype version of ''Rayman 2'']].]] | ||