Best Original Score: Difference between revisions
Hunchman801 (talk | contribs) More consistent with the article headers |
Hunchman801 (talk | contribs) I think it's pretty obvious that, in a music-themed world, those are vibrating strings. |
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'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking | '''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking vibrating strings. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''. | ||
==Original version== | ==Original version== | ||
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===Area 2=== | ===Area 2=== | ||
The heroes will need to advance, while avoiding some | The heroes will need to advance, while avoiding some vibrating strings. Afterwards, the heroes must use a small green [[notebird]] to pass more vibrating strings; it will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] nearby; the heroes can obtain the fourth [[Skull Coin]] if they [[crush attack]] the bird. The exit can be found beneath the [[Skull Coin|coin]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
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===Area 3=== | ===Area 3=== | ||
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several | The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several vibrating strings. All harmful vibrations can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a [[crush attack]] on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[red bird]]. | ||
<gallery widths="320px" heights="180px"> | <gallery widths="320px" heights="180px"> | ||
Best Original Score 7.jpg| | Best Original Score 7.jpg|Vibrating strings that can be deactivated from using the stationary platform. | ||
Best Original Score 8.jpg|The fifth [[Skull Coin]] of the level. | Best Original Score 8.jpg|The fifth [[Skull Coin]] of the level. | ||
</gallery> | </gallery> | ||
===Area 4=== | ===Area 4=== | ||
As the heroes defeat a few [[red bird]]s along the way, more | As the heroes defeat a few [[red bird]]s along the way, more vibrating strings will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]]. | ||
====Secret area 2==== | ====Secret area 2==== | ||