Best Original Score: Difference between revisions

More consistent with the article headers
I think it's pretty obvious that, in a music-themed world, those are vibrating strings.
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'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking electrical shocks. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.
'''Best Original Score''' is the second level of the [[Desert of Dijiridoos]], the second world in ''[[Rayman Origins]]''. The heroes must use friendly green [[notebird]]s and [[bumper notebird]]s to advance throughout the level, as well as small platforms that deactivate blocking vibrating strings. The PlayStation Vita version of ''[[Rayman Origins]]'' features a [[Ghost Mode]] of this level. This level is the first from this world and ninth overall that is included in the [[Back to Origins]] painting in ''[[Rayman Legends]]''.


==Original version==
==Original version==
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===Area 2===
===Area 2===
The heroes will need to advance, while avoiding some electrical currents. Afterwards, the heroes must use a small green [[notebird]] to pass more electrical currents; it will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] nearby; the heroes can obtain the fourth [[Skull Coin]] if they [[crush attack]] the bird. The exit can be found beneath the [[Skull Coin|coin]].
The heroes will need to advance, while avoiding some vibrating strings. Afterwards, the heroes must use a small green [[notebird]] to pass more vibrating strings; it will release a [[Skull Coin]] in a [[bubble]], the third [[Skull Coin|coin]] of the level. As the heroes approach the exit, there is a [[bumper notebird]] nearby; the heroes can obtain the fourth [[Skull Coin]] if they [[crush attack]] the bird. The exit can be found beneath the [[Skull Coin|coin]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
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===Area 3===
===Area 3===
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several electrical currents. All currents can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a [[crush attack]] on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[red bird]].
The heroes will need to use more friendly [[bird]]s and advance to where they will encounter several vibrating strings. All harmful vibrations can be temporarily deactivated by jumping on a small platform. There is a [[switch]] that can make three green [[bird]]s appear if activated; performing a [[crush attack]] on the last one will help the heroes reach the fifth [[Skull Coin]] of the level, located next to a [[spiky bird]]. The exit can be found ahead, next to a sleeping [[red bird]].


<gallery widths="320px" heights="180px">
<gallery widths="320px" heights="180px">
Best Original Score 7.jpg|Electrical shocks that can be deactivated from using the stationary platform.
Best Original Score 7.jpg|Vibrating strings that can be deactivated from using the stationary platform.
Best Original Score 8.jpg|The fifth [[Skull Coin]] of the level.
Best Original Score 8.jpg|The fifth [[Skull Coin]] of the level.
</gallery>
</gallery>


===Area 4===
===Area 4===
As the heroes defeat a few [[red bird]]s along the way, more electrical currents will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].
As the heroes defeat a few [[red bird]]s along the way, more vibrating strings will block their path. Using a small platform to deactivate them and taking the higher path will allow them to reach the sixth [[Skull Coin]]. The second secret area is not too far away; the heroes need to perform wall jumps to ascend to reach it. Once the [[Electoon]]s are saved, the heroes must activate two groups of friendly [[bird]]s, the others will appear by themselves, as if they were linked to a [[gendoor]]. The heroes can reach the exit by using the [[Swingman]].


====Secret area 2====
====Secret area 2====