Telescopic fist: Difference between revisions
RayGamer99 (talk | contribs) m →In Rayman Origins, Rayman Legends, and their spin-offs: Changed the names of the “ground slams” to “crush attacks”. |
Hunchman801 (talk | contribs) Added details about the recently dumped Rayman 2 beta |
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==In the Game Boy Color version of ''Rayman''== | |||
In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], [[Rayman]] begins the game with the telescopic fist and its origins are never explained. The [[Gold Fist]] power-up appears throughout the game but the [[Speed Fist]] does not. [[Rayman]] gains the [[grappling fist]] power-up after completing the [[Rocky Peaks]] world. | In [[Rayman (Game Boy Color)|the Game Boy Color version of the original game]], [[Rayman]] begins the game with the telescopic fist and its origins are never explained. The [[Gold Fist]] power-up appears throughout the game but the [[Speed Fist]] does not. [[Rayman]] gains the [[grappling fist]] power-up after completing the [[Rocky Peaks]] world. | ||
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Rayman-GBC-Flying-piranha-hit.png|[[Rayman]] throwing his fist at a [[piranha]] | |||
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==In ''Rayman 2''== | ==In ''Rayman 2''== | ||
In ''[[Rayman 2]]'', [[Rayman]] [[Magic fist| | In ''[[Rayman 2]]'', [[Rayman]] shoots [[Magic fist|energy balls]] instead of throwing his fist when attacking. However, at the beginning of ''[[Rayman Revolution]]'', he is temporarily given the ability to punch by [[Globox]]. This power only lasts until he frees the [[Grand Minimus]] in [[the Woods of Light]], where he is given the [[Magic fist|shooting]] power as in the other versions of ''[[Rayman 2]]''. | ||
''[[Rayman 2]]'' was initially going to include the traditional telescopic fist power, but due to visual and gameplay problems, it was replaced by the [[magic fist]].<ref>''[[L'Histoire de Rayman]]'', Chapter 3 - Rayman 2: The Great Escape, ou le challenge de la 3D</ref> Early footage of the game shows [[Rayman]] using his telescopic fist against enemies such as [[Robo-Pirate]]s, and the mechanism is fully functional in [[Rayman 2 (early production)#Beta|a beta version of the game]] which had originally been given out as part of a contest held by certain gaming magazines in Italy in order to gather feedback for the game. In this version, the telescopic fist deals 3 damage, as opposed to 1 damage for a standard energy ball from the [[magic fist]]. | |||
In ''[[Rayman 2 Forever]]'', [[Rayman]] uses his telescopic fist in the same manner as the original game. | <gallery widths="320px" heights="240px"> | ||
Rayman 2 Beta - Charging Fist.png|[[Rayman]] charging his fist in an early version of the game | |||
Rayman 2 Beta - Throwing Fist.png|[[Rayman]] throwing his fist in an early version of the game | |||
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==In ''Rayman 2 Forever''== | |||
In ''[[Rayman 2 Forever]]'', the Game Boy Color adapation of ''[[Rayman 2]]'', [[Rayman]] uses his telescopic fist in the same manner as the original game. | |||
==In ''Rayman 3''== | ==In ''Rayman 3''== | ||
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==In the Game Boy Advance version of ''Rayman 3''== | |||
In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], [[Rayman]] uses his telescopic fist in a similar manner to how it was used in [[Rayman 1|the original ''Rayman'' game]], with him being able to charge his fists for stronger attacks or just throw them normally. Throughout the game, he will receive several upgrades for his fists, such as being able to throw both at once, the ability to grab [[Purple Lum]]s, and finally the Super Fist, which allows him charge his fists for even stronger attacks. | In [[Rayman 3 (Game Boy Advance)|the Game Boy Advance version of ''Rayman 3'']], [[Rayman]] uses his telescopic fist in a similar manner to how it was used in [[Rayman 1|the original ''Rayman'' game]], with him being able to charge his fists for stronger attacks or just throw them normally. Throughout the game, he will receive several upgrades for his fists, such as being able to throw both at once, the ability to grab [[Purple Lum]]s, and finally the Super Fist, which allows him charge his fists for even stronger attacks. | ||
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==In the Game Boy Advance version of ''Rayman Raving Rabbids''== | |||
[[File:RRR GBA Hands.png|class=sprite|frame|right|[[Rayman]] finding his fists in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]]] | [[File:RRR GBA Hands.png|class=sprite|frame|right|[[Rayman]] finding his fists in [[Rayman Raving Rabbids (Game Boy Advance)|the Game Boy Advance version of ''Rayman Raving Rabbids'']]]] | ||
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==In the Nintendo DS version of ''Rayman Raving Rabbids''== | |||
In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Rayman]] is able to use both his telescopic fist and shoot [[Yellow Lum]]s. However, his telescopic fist functions differently in comparison to most titles. His fist does not retract when shot, nor can it be charged. It deals half the damage of [[Yellow Lum]]s and can't defeat all enemy types. Unlike [[Yellow Lum]]s it can however be used an infinite number of times. | In [[Rayman Raving Rabbids (DS)|the Nintendo DS version of ''Rayman Raving Rabbids'']], [[Rayman]] is able to use both his telescopic fist and shoot [[Yellow Lum]]s. However, his telescopic fist functions differently in comparison to most titles. His fist does not retract when shot, nor can it be charged. It deals half the damage of [[Yellow Lum]]s and can't defeat all enemy types. Unlike [[Yellow Lum]]s it can however be used an infinite number of times. | ||
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[[Rayman]] begins ''[[Rayman Origins]]'' with only the ability to jump on enemies to defeat them, this is quickly rectified as [[Rayman]] and his friends rescue [[Betilla]] in [[It's a Jungle Out There...]], who then gives the heroes the ability to attack. Unlike past titles, where the telescopic fist was [[Rayman]]'s primary means of attack, [[Rayman]] is now able to perform a variety of attacks and combos. The telescopic fist remains accessible to [[Rayman]] by holding down the attack button, and releasing, as it behaved in past titles. Other heroes also have attacks that are functionally similar, but aesthetically different. [[Globox]] attacks using slaps, while [[Teensie]]s attack using magic, and [[Barbara]] uses her axe to attack. | [[Rayman]] begins ''[[Rayman Origins]]'' with only the ability to jump on enemies to defeat them, this is quickly rectified as [[Rayman]] and his friends rescue [[Betilla]] in [[It's a Jungle Out There...]], who then gives the heroes the ability to attack. Unlike past titles, where the telescopic fist was [[Rayman]]'s primary means of attack, [[Rayman]] is now able to perform a variety of attacks and combos. The telescopic fist remains accessible to [[Rayman]] by holding down the attack button, and releasing, as it behaved in past titles. Other heroes also have attacks that are functionally similar, but aesthetically different. [[Globox]] attacks using slaps, while [[Teensie]]s attack using magic, and [[Barbara]] uses her axe to attack. | ||
The attack power is retained in ''[[Rayman Legends]]'', all previous characters use the same attacks, barring the ground kick move, which is changed to a crush attack | The attack power is retained in ''[[Rayman Legends]]'', all previous characters use the same attacks, barring the ground kick move, which is changed to a [[crush attack]]. | ||
In ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', the player can tap a button on the screen to attack. The characters can only use the running punch, likely due to the fact that they are constantly running, and the air kick. In ''[[Rayman Adventures]]'' and ''[[Rayman Mini]]'', the player taps a certain side of the screen to attack. Along with the running punch and air kick, these games also give the player access to crush | In ''[[Rayman Jungle Run]]'' and ''[[Rayman Fiesta Run]]'', the player can tap a button on the screen to attack. The characters can only use the running punch, likely due to the fact that they are constantly running, and the air kick. In ''[[Rayman Adventures]]'' and ''[[Rayman Mini]]'', the player taps a certain side of the screen to attack. Along with the running punch and air kick, these games also give the player access to [[crush attack]]s, with the latter game even letting the player use the ground kick move from ''[[Rayman Origins]]'' while crouched. This can only happen in a few levels, however. | ||
==In ''Rayman in the Phantom Show''== | ==In ''Rayman in the Phantom Show''== | ||
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[[Rayman]]'s telescopic fist is an unlockable weapon in the [[Ubisoft]] game ''Prince of Persia: Warrior Within''. One of the cards in the now discontinued game ''[[Rabbids Heroes]]'' is named after [[Rayman]]'s fist. | [[Rayman]]'s telescopic fist is an unlockable weapon in the [[Ubisoft]] game ''Prince of Persia: Warrior Within''. One of the cards in the now discontinued game ''[[Rabbids Heroes]]'' is named after [[Rayman]]'s fist. | ||
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==References== | |||
<references /> | |||
{{Rayman 1|collapsed=Y}} | {{Rayman 1|collapsed=Y}} | ||