Pipe Maze: Difference between revisions

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Pipe Maze can be played in four modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot) and Lums (56 [[Yellow Lum]]s to collect). Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured.
Pipe Maze can be played in four modes in the single-player gameplay: Training, Race, Popolopoï (36 [[Popolopoï]]s to shoot) and Lums (56 [[Yellow Lum]]s to collect). Race and Kill Time modes are available in the multiplayer gameplay. Two checkpoint lines and four [[switch]]es are featured.


The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from ''[[Rayman 2]]''. The map is located in a giant metal tunnel with rivers of molting lava flowing along the track. Numerous [[Robo-Pirate]] markings and reflectors can be seen. The players can face such obstacles as: [[electric barrel]]s, climbing walls, sliding ramps, oily mud, [[laser]]s, rolling [[keg]]s, speed boosters, [[Purple Lum]]s and [[bumper]]s.
The layout of the track is a rather flat loop with several right and left turns with occasional changes in width. Pipe Maze seems to be inspired by [[the Sanctuary of Water and Ice]] and the interior of the [[Buccaneer]] from ''[[Rayman 2]]''. The map is located in a giant metal tunnel with rivers of molting lava flowing along the track. Numerous [[Robo-Pirate]] markings and reflectors can be seen. The players can face such obstacles as: [[electric barrel]]s, climbing walls, sliding ramps, oily mud, [[electric beam]]s, [[laser]]s, rolling [[keg]]s, speed boosters, [[Purple Lum]]s and [[bumper]]s.


=== ''Rayman Arena'' ===
=== ''Rayman Arena'' ===
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=== ''Rayman Rush'' ===
=== ''Rayman Rush'' ===
In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and seven [[switch]]es.
In ''[[Rayman Rush]]'', Pipe Maze serves a more prominent role, as it is supposed to be the most complex and the most difficult level in the theme of the [[Robo-Pirate|Pirate]] factory, being one of the four stages in Zone 2. The level can be played in five modes: Training, Championship, Time Attack, Lums (56 [[Yellow Lum]]s) and Target (28 [[Popolopoï]]s). The track includes only one checkpoint line and nine [[switch]]es.


The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to ''[[Rayman Rush]]'' port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with rolling [[keg]]s has been replaced with a climbing wall with moving lasers and yet another switch. The last section of the map is fairly empty and does not feature [[electric barrel]]s.
The general layout bears some similarities to the other versions of the level; however, a lot of obstacles have been added, changed, or completely removed. The map has many more switches, allowing to change the accessibility of the alternative paths, especially in the very first section of the course, where the bridge has been replaced with multiple platforms with speed boosters and [[bumper]]s. Sliding sections now feature numerous [[explosive barrel]]s. A couple of new obstacles exclusive to ''[[Rayman Rush]]'' port have been added: shooting [[cannon]]s and floating metal platforms activated by switches. A climbing wall with rolling [[keg]]s has been replaced with a climbing wall with moving lasers and yet another switch. The last section of the map is fairly empty and does not feature [[electric barrel]]s.