Electric Final: Difference between revisions
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Electric Final can be played in five different modes in single-player gameplay, those being: Training, Race, Popolopoï (47 [[Popolopoï]]s to shoot), Lums (76 [[Yellow Lum]]s to collect) and [[On and On]]. Race and Kill TIme modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen [[switch]]es (only nine in the Sony PlayStation 2 version). | Electric Final can be played in five different modes in single-player gameplay, those being: Training, Race, Popolopoï (47 [[Popolopoï]]s to shoot), Lums (76 [[Yellow Lum]]s to collect) and [[On and On]]. Race and Kill TIme modes are available during multiplayer gameplay. The level features two checkpoint lines and nineteen [[switch]]es (only nine in the Sony PlayStation 2 version). | ||
The track is a rather large loop consisting of six distinct sections that | The track is a rather large loop consisting of six distinct sections that vary in length, width and height. Electric Final takes place in a large factory located in a dark void full of blue vapor clouds and it is filled with [[Robo-Pirate]] machinery. Walls and floors here seem to be made out of metal plates, with the ceilings being glassed. Along with the other racecourses of the Extreme League, Electric Final is not based on any particular level from ''[[Rayman 2]]''. In fact, it bears more resemblance to the [[Pirate Factory]] from ''[[Rayman Revolution]]'' and the inside of the [[Buccaneer]]. The aesthetic of the map is very similar to the visual style of the [[Grolgoth]]. | ||
This stage is one of the longest and most complex racetracks of ''[[Rayman M]]'', being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, [[bumper]]s, [[Purple Lum]]s, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, [[Electric beam|electric beams and fences]], retractable platforms, rolling and falling metal [[keg]]s, oily mud and giant moving pistons. | This stage is one of the longest and most complex racetracks of ''[[Rayman M]]'', being packed with obstacles and featuring different alternative routes, often three at once (the number of obstacles has been lessened in the PlayStation 2 version, though). The objects and obstacles included in this level are: speed boosters, [[bumper]]s, [[Purple Lum]]s, climbing walls, sliding chutes and platforms, moving blocks, crushing presses, [[Electric beam|electric beams and fences]], retractable platforms, rolling and falling metal [[keg]]s, oily mud and giant moving pistons. | ||
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ElectricFinalIn.jpg|The crushing presses | ElectricFinalIn.jpg|The crushing presses | ||
RM-PC-ElectricFinal-GorillaPirate-Cameo.jpg|A cameo of the [[Gorilla Pirate]]s in Electric Final | RM-PC-ElectricFinal-GorillaPirate-Cameo.jpg|A cameo of the [[Gorilla Pirate]]s in Electric Final | ||
</gallery> | |||
=== ''Rayman Arena'' === | |||
<gallery widths="320px" heights="240px"> | |||
RA-GC-ElectricFinal-Icon.png|Level icon in the menu | |||
RA-GC-ElectricFinal-ObstacleRacing-Start.jpg|The first player's starting position | |||
RA-GC-ElectricFinal-ObstacleRacing-Checkpoint1.jpg|The first checkpoint line | |||
RA-GC-ElectricFinal-ObstacleRacing-Checkpoint2.jpg|The second checkpoint line | |||
RA-GC-ElectricFinal-ObstacleRacing-View1.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-ElectricFinal-ObstacleRacing-View2.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-ElectricFinal-ObstacleRacing-View3.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-ElectricFinal-ObstacleRacing-View4.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-ElectricFinal-ObstacleRacing-View5.jpg|A view of the map during a pre-race cutscene | |||
RA-GC-ElectricFinal-ObstacleRacing-View6.jpg|A view of the map during a pre-race cutscene | |||
</gallery> | </gallery> | ||